Skip to content

joinmessages.yml

Oliver Martin edited this page May 1, 2020 · 7 revisions
############################################################
# +------------------------------------------------------+ #
# |                      MultiChat                       | #
# +------------------------------------------------------+ #
############################################################

# By Revilo410

##################
#   DON'T EDIT   #
version: "1.9"   #
##################

Plugin version, DO NOT EDIT OR YOUR CONFIG WILL BREAK!


############################################################
# +------------------------------------------------------+ #
# |                    Join Messages                     | #
# +------------------------------------------------------+ #
############################################################

# Should network join messages be displayed?

showjoin: true

# Should network quit messages be displayed?

showquit: true

Set to false if you want to stop MultiChat displaying messages when a player joins or leaves the BungeeCord network.


##############################################################

# USES STANDARD MINECRAFT '&X' COLOUR/FORMAT CODES
# %NAME% = The name of the sender

# NETWORK join message

serverjoin: "&e%NAME% &ejoined the network"

# NETWORK SILENT join message

silentjoin: "&b&o%NAME% &b&ojoined the network silently"

# NETWORK quit message

networkquit: "&e%NAME% left the network"

# NETWORK SILENT quit message

silentquit: "&b&o%NAME% &b&oleft the network silently"

##############################################################

These are the message formats for joining and leaving the server. silentjoin and silentquit are the messages displayed to other staff when a staff member joins and has the multichat silent join permissions. Regular MC colour codes can be used in all these messages, and the %NAME% placeholder will be replaced with the username of the player.


# Should a welcome message be broadcast to the network the first time a player joins?

welcome: true

# Define the welcome message here
# USES STANDARD MINECRAFT '&X' COLOUR/FORMAT CODES
# %NAME% = The name of the sender

welcome_message: "&dWelcome %NAME% to the network for the first time!"

This section allows you to set a message to broadcast a welcome to new players of your network the first time they join. This means if a new player joins your server who hasn't logged in before, then this message will be broadcast to the network in addition to the regular join message.


# Should a private welcome message (separate to the one above) be sent to the player the first time they join the network?

private_welcome: false

# Define the private welcome message here
# USES STANDARD MINECRAFT '&X' COLOUR/FORMAT CODES
# %NAME% = The name of the sender
private_welcome_message: "&5Hi there %NAME%, please make sure you read the /rules!"

This section allows you to decide if there should also be a welcome message sent privately to that player to welcome them to the network. This message is completely separate to the one above, you can use either or both.