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making DED reverse hit top-bone hitbox only hit grounded opponents
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LunchablesTX committed Mar 24, 2024
1 parent 9c12c06 commit a485d49
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion fighters/roy/src/acmd/specials.rs
Original file line number Diff line number Diff line change
Expand Up @@ -1022,7 +1022,7 @@ unsafe extern "C" fn game_specials4back(fighter: &mut L2CAgentBase) {
}
frame(lua_state, 19.0);
if is_excute(fighter) {
ATTACK(fighter, 0, 0, Hash40::new("top"), 11.0, 40, 119, 0, 30, 2.75, 0.0, 3.0, -13.0, Some(0.0), Some(3.0), Some(-6.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 2, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
ATTACK(fighter, 0, 0, Hash40::new("top"), 11.0, 40, 119, 0, 30, 2.75, 0.0, 3.0, -13.0, Some(0.0), Some(3.0), Some(-6.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 2, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
ATTACK(fighter, 4, 0, Hash40::new("sword1"), 9.0, 40, 119, 0, 30, 4.25, 0.0, 0.0, 9.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 2, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);

}
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