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updating ftilt body hitbox
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LunchablesTX committed Mar 24, 2024
1 parent 27170d4 commit 9c12c06
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions fighters/roy/src/acmd/tilts.rs
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ unsafe extern "C" fn roy_attack_s3_s_game(fighter: &mut L2CAgentBase) {
if is_excute(fighter) {
ATTACK(fighter, 0, 0, Hash40::new("sword1"), 12.0, 361, 93, 0, 30, 3.75, 0.0, 0.0, 1.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_ROY_HIT, *ATTACK_REGION_SWORD);
ATTACK(fighter, 1, 0, Hash40::new("armr"), 12.0, 361, 93, 0, 30, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_ROY_HIT, *ATTACK_REGION_SWORD);
ATTACK(fighter, 2, 0, Hash40::new("bust"), 12.0, 361, 93, 0, 30, 2.34, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_ROY_HIT, *ATTACK_REGION_SWORD);
ATTACK(fighter, 2, 0, Hash40::new("shoulderl"), 12.0, 361, 93, 0, 30, 2.5, -1.5, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_ROY_HIT, *ATTACK_REGION_SWORD);
}
frame(lua_state, 9.0);
if is_excute(fighter) {
Expand Down Expand Up @@ -44,7 +44,7 @@ unsafe extern "C" fn roy_attack_s3_hi_game(fighter: &mut L2CAgentBase) {
if is_excute(fighter) {
ATTACK(fighter, 0, 0, Hash40::new("sword1"), 13.0, 361, 93, 0, 30, 3.75, 0.0, 0.0, 1.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_ROY_HIT, *ATTACK_REGION_SWORD);
ATTACK(fighter, 1, 0, Hash40::new("armr"), 13.0, 361, 93, 0, 30, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_ROY_HIT, *ATTACK_REGION_SWORD);
ATTACK(fighter, 2, 0, Hash40::new("bust"), 13.0, 361, 93, 0, 30, 2.34, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_ROY_HIT, *ATTACK_REGION_SWORD);
ATTACK(fighter, 2, 0, Hash40::new("shoulderl"), 13.0, 361, 93, 0, 30, 2.5, -1.5, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_ROY_HIT, *ATTACK_REGION_SWORD);
}
frame(lua_state, 9.0);
if is_excute(fighter) {
Expand All @@ -63,7 +63,7 @@ unsafe extern "C" fn roy_attack_s3_lw_game(fighter: &mut L2CAgentBase) {
if is_excute(fighter) {
ATTACK(fighter, 0, 0, Hash40::new("sword1"), 11.0, 361, 93, 0, 30, 3.75, 0.0, 0.0, 1.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_ROY_HIT, *ATTACK_REGION_SWORD);
ATTACK(fighter, 1, 0, Hash40::new("armr"), 11.0, 361, 93, 0, 30, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_ROY_HIT, *ATTACK_REGION_SWORD);
ATTACK(fighter, 2, 0, Hash40::new("bust"), 11.0, 361, 93, 0, 30, 2.34, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_ROY_HIT, *ATTACK_REGION_SWORD);
ATTACK(fighter, 2, 0, Hash40::new("shoulderl"), 11.0, 361, 93, 0, 30, 2.5, -1.5, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_ROY_HIT, *ATTACK_REGION_SWORD);
}
frame(lua_state, 9.0);
if is_excute(fighter) {
Expand Down

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