Radeon ProRender for Maya version 3.2
New features in this release:
- Subsurface Scattering and Volume shaders now work in RPR 2.0. This allows the rendering of organic materials, such as skin, which absorb light into their interior. Volume shaders can now also be used for simple fog boxes.
- Viewport denoising and upscaling improves the interactivity and speed of Viewport rendering. With the use of the Radeon Image Filter Library, this allows Radeon ProRender to render at half resolution faster, and then upscale to the full size of the Viewport.
Deformation motion blur gives accurate motion blur to objects that are being deformed, for example, a flag flapping in the wind or a ball squashing. - The new RPR Toon Shader has been added. This enables cartoon-style shading for a non-photorealistic look. Toon shaders can be used in a “simple” mode for just setting a color or a gradient of different colors for shadow vs lit areas of the object.
- Support for Maya 2022 has been added.
- Mesh export has been optimized for better performance. In general, all scenes should synchronize faster; besides, meshes with per-face material shaders attached have been optimized.
For more information on changes see the Release Notes