Skip to content

Carthage Preview 4 - Vanquishing the Zombies

Latest
Compare
Choose a tag to compare
@QuintillusCFC QuintillusCFC released this 05 Nov 15:26
· 190 commits to Development since this release
9eb9117

The C7 team has released the fourth preview of the "Carthage" milestone. This is a general enhancement over the "Babylon" release, and recommended for all newcomers.

This is a smaller monthly release, and focuses on bug fixes, especially eliminating zombies now that Halloween is in the past. But it does include one new feature.

Changes:

  • The AI will now attempt to take out nearby barbarian camps
  • The game will no longer crash due to failing to remove zombie units from tiles after combat
  • Cities with negative food growth will now shrink in size
  • The credits formatting has been significantly improved
  • Custom scenario graphics are now loaded for Civ3 scenarios/saves
  • Cities and barbarian camps that only border water through a corner (vertex) connection can now build ships

Media files from Civilization III are still required in this milestone.

Windows Installation

This is a Windows 64-bit executable and requires 64-bit windows and a Civilization III installation to be present on the computer for access to media files. C7 will find this install in the Windows registry automatically.

  • Download and extract the zip file
  • Double-click C7.exe
  • If it is blocked, you may need to unblock it by
    • Right click
    • Click on Properties
    • Check the "Unblock" checkbox near the bottom buttons in the "Security" section
    • Click OK
Linux Installation

This is an x86-64 Linux executable, and it requires media files from a Civilization III installation. We devs just copy the top-level "Sid Meier's Civilization III Complete" ("Complete may not be there if your install was from pre-Complete CDs, but that's OK) folder and its contents to our Linux machine.

  • Download and extract the tgz file
  • Set the CIV3_HOME environment variable to point to the Civ3 files, e.g. export CIV3_HOME="/path/to/civ3"
  • Run C7.x86_64
Mac Installation

This is a universal 64-bit executable, so it should run on both Intel and M1 Macs, and it requires media files from a Civilization III installation. We devs just copy the top-level "Sid Meier's Civilization III Complete" ("Complete may not be there if your install was from pre-Complete CDs, but that's OK) folder and its contents to our Mac.

  • Download the zip; it may complain bitterly, and you may have to tell it to keep the download instead of trashing it
  • Double click the zip file, and a folder with C7.app and a json file will appear
  • If you try to open C7.app it will tell you it's damaged and try to trash it; it is not damaged
  • To unblock the downloaded app, from a terminal run xattr -cr /path/to/C7.app; you can avoid typing the path out by typing xattr -cr and then dragging the C7.app icon onto the terminal window
  • Set the CIV3_HOME environment variable to point to the Civ3 files, e.g. export CIV3_HOME="/path/to/civ3"
  • From that same terminal where you set CIV3_HOME, run C7.app with open /path/to/C7.app, or again just type open and drag the C7 icon onto the terminal window and press enter

Known issues

  • It relies on having a Civilization III install on the machine and knowing where it is (via Windows registry or via CIV3_HOME environment variable)
  • With some BIQ or SAV files, crashes to desktop may happen
  • For Mac:
    • Mac will try hard not to let you run this; it will tell you the app is damaged and can't be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/C7.app to enable running it.
    • Mac will crash if you hit buttons to start a new game (New Game, Quick Start, Tutorial, or Load Scenario) because it cant find our 'new game' save file we're using as a stand-in for map generation. But you can Load Game and load the c7-static-map-save.json file or open a Civ3 SAV file to open that map