Releases: C7-Game/Prototype
Carthage Preview 4 - Vanquishing the Zombies
The C7 team has released the fourth preview of the "Carthage" milestone. This is a general enhancement over the "Babylon" release, and recommended for all newcomers.
This is a smaller monthly release, and focuses on bug fixes, especially eliminating zombies now that Halloween is in the past. But it does include one new feature.
Changes:
- The AI will now attempt to take out nearby barbarian camps
- The game will no longer crash due to failing to remove zombie units from tiles after combat
- Cities with negative food growth will now shrink in size
- The credits formatting has been significantly improved
- Custom scenario graphics are now loaded for Civ3 scenarios/saves
- Cities and barbarian camps that only border water through a corner (vertex) connection can now build ships
Media files from Civilization III are still required in this milestone.
Windows Installation
This is a Windows 64-bit executable and requires 64-bit windows and a Civilization III installation to be present on the computer for access to media files. C7 will find this install in the Windows registry automatically.
- Download and extract the zip file
- Double-click C7.exe
- If it is blocked, you may need to unblock it by
- Right click
- Click on Properties
- Check the "Unblock" checkbox near the bottom buttons in the "Security" section
- Click OK
Linux Installation
This is an x86-64 Linux executable, and it requires media files from a Civilization III installation. We devs just copy the top-level "Sid Meier's Civilization III Complete" ("Complete may not be there if your install was from pre-Complete CDs, but that's OK) folder and its contents to our Linux machine.
- Download and extract the tgz file
- Set the CIV3_HOME environment variable to point to the Civ3 files, e.g.
export CIV3_HOME="/path/to/civ3"
- Run C7.x86_64
Mac Installation
This is a universal 64-bit executable, so it should run on both Intel and M1 Macs, and it requires media files from a Civilization III installation. We devs just copy the top-level "Sid Meier's Civilization III Complete" ("Complete may not be there if your install was from pre-Complete CDs, but that's OK) folder and its contents to our Mac.
- Download the zip; it may complain bitterly, and you may have to tell it to keep the download instead of trashing it
- Double click the zip file, and a folder with C7.app and a json file will appear
- If you try to open C7.app it will tell you it's damaged and try to trash it; it is not damaged
- To unblock the downloaded app, from a terminal run
xattr -cr /path/to/C7.app
; you can avoid typing the path out by typingxattr -cr
and then dragging the C7.app icon onto the terminal window - Set the CIV3_HOME environment variable to point to the Civ3 files, e.g.
export CIV3_HOME="/path/to/civ3"
- From that same terminal where you set CIV3_HOME, run C7.app with
open /path/to/C7.app
, or again just typeopen
and drag the C7 icon onto the terminal window and press enter
Known issues
- It relies on having a Civilization III install on the machine and knowing where it is (via Windows registry or via CIV3_HOME environment variable)
- With some BIQ or SAV files, crashes to desktop may happen
- For Mac:
- Mac will try hard not to let you run this; it will tell you the app is damaged and can't be opened and helpfully offer to trash it for you. From a terminal you can
xattr -cr /path/to/C7.app
to enable running it. - Mac will crash if you hit buttons to start a new game (New Game, Quick Start, Tutorial, or Load Scenario) because it cant find our 'new game' save file we're using as a stand-in for map generation. But you can Load Game and load the c7-static-map-save.json file or open a Civ3 SAV file to open that map
- Mac will try hard not to let you run this; it will tell you the app is damaged and can't be opened and helpfully offer to trash it for you. From a terminal you can
Carthage Preview 3
The C7 team has released the second preview of the "Carthage" milestone. This is a general enhancement over the "Babylon" release, and recommended for all newcomers.
New features and AI improvements in this preview:
- Only tiles that have been explored are visible
- Roads from BIQ and SAV files are displayed, and speed up movement, for both you and the AI
- You can build roads (instantly!) with your Workers
- Included the first community art asset, a Carthaginian settler from Plotinus
- Added support for bonus grassland
- Where possible, scenario-specified barbarian units are used
- Added the first cheat code, Ctrl+Alt+Shift+O for Observer Mode. Please fortify your units prior to entering Observer Mode, as the AI will take over your civilization! You can press Ctrl+Alt+Shift+O again to exit Observer Mode.
Bug fixes:
- Fixed the "seams" in the world map
- You can no longer build cities on tiles that already have cities, or next to tiles that have cities
- Boats only heal in port, and can now enter friendly cities.
- Boats no longer defend cities, and the AI no longer attempts to defend cities with boats
- At least in some cases, fixed the blinking city UI. If you still see this, let us know which operating system + graphics card you are running!
- The AI will no longer build Settlers in pop-2 cities, resulting in pop-0 cities, thanks to a fix to city production ordering
- Citizens are removed from tiles when their city is destroyed, so future cities can work those tiles.
- You only receive the default C7 units if those units exist in the scenario you load
In addition, a large number of behind-the-scenes changes have been made. Some of the less technical ones include:
- Made improvements to our build process to make it easy to add art assets
- Log the seed. For now, this is used to help reproduce bugs, and thus to fix them more easily.
- Moved to Godot 3.5 for Windows and Linux, and Godot 3.4.5 for Mac.
- Improved logging
Media files from Civilization III are still required in this milestone.
Windows Installation
This is a Windows 64-bit executable and requires 64-bit windows and a Civilization III installation to be present on the computer for access to media files. C7 will find this install in the Windows registry automatically.
- Download and extract the zip file
- Double-click C7.exe
- If it is blocked, you may need to unblock it by
- Right click
- Click on Properties
- Check the "Unblock" checkbox near the bottom buttons in the "Security" section
- Click OK
Linux Installation
This is an x86-64 Linux executable, and it requires media files from a Civilization III installation. We devs just copy the top-level "Sid Meier's Civilization III Complete" ("Complete may not be there if your install was from pre-Complete CDs, but that's OK) folder and its contents to our Linux machine.
- Download and extract the tgz file
- Set the CIV3_HOME environment variable to point to the Civ3 files, e.g.
export CIV3_HOME="/path/to/civ3"
- Run C7.x86_64
Mac Installation
This is a universal 64-bit executable, so it should run on both Intel and M1 Macs, and it requires media files from a Civilization III installation. We devs just copy the top-level "Sid Meier's Civilization III Complete" ("Complete may not be there if your install was from pre-Complete CDs, but that's OK) folder and its contents to our Mac.
- Download the zip; it may complain bitterly, and you may have to tell it to keep the download instead of trashing it
- Double click the zip file, and a folder with C7.app and a json file will appear
- If you try to open C7.app it will tell you it's damaged and try to trash it; it is not damaged
- To unblock the downloaded app, from a terminal run
xattr -cr /path/to/C7.app
; you can avoid typing the path out by typingxattr -cr
and then dragging the C7.app icon onto the terminal window - Set the CIV3_HOME environment variable to point to the Civ3 files, e.g.
export CIV3_HOME="/path/to/civ3"
- From that same terminal where you set CIV3_HOME, run C7.app with
open /path/to/C7.app
, or again just typeopen
and drag the C7 icon onto the terminal window and press enter
Known issues
- It relies on having a Civilization III install on the machine and knowing where it is (via Windows registry or via CIV3_HOME environment variable)
- With some BIQ or SAV files, crashes to desktop may happen
- For Mac:
- Mac will try hard not to let you run this; it will tell you the app is damaged and can't be opened and helpfully offer to trash it for you. From a terminal you can
xattr -cr /path/to/C7.app
to enable running it. - Mac will crash if you hit buttons to start a new game (New Game, Quick Start, Tutorial, or Load Scenario) because it cant find our 'new game' save file we're using as a stand-in for map generation. But you can Load Game and load the c7-static-map-save.json file or open a Civ3 SAV file to open that map
- Mac will try hard not to let you run this; it will tell you the app is damaged and can't be opened and helpfully offer to trash it for you. From a terminal you can
Carthage Preview 2
The C7 team has released the second preview of the "Carthage" milestone. This is a general enhancement over the "Babylon" release, and recommended for all newcomers.
New features and AI improvements in this preview:
- Significantly more combat mechanics have been added: defensive bombard, retreat probability, terrain + river defensive bonuses, healing while resting, and experience levels/promotions.
- City production is now based on actual tile yields, e.g. grassland with cows is more valuable than tundra. The AI will take this into account when deciding where to build their second and subsequent cities.
- The AI will now decide what to build based on game circumstances, rather than a fixed, unchanging sequence.
- The AI can now navigate around bays due to improved pathing.
- The AI now knows how to explore to reveal tiles. It will only send settlers to areas it has scouted, and will actively use spare units to scout. This contrasts with preview 1, where the AI moved its units randomly.
- The AI now can evaluate and set strategic priorities. For now, these are "expansion", "exploration", and "war", although it will never choose the latter unless it cannot expand or explore any more, as it doesn't yet have a military training module. These priorities affect what the AI chooses to build, and may change as the game progresses.
- The AI will now settle cities in CxxC patterns or wider, instead of the infinite city sprawl (ICS) of Preview 1 and earlier.
- Instead of only mountains forbidding cities, this is now looked up in the scenario configuration.
- The smoke effect has been added to animations.
Bug fixes:
- You can no longer select Babylon's units, and clicking on your own will select them
- Zooming right after starting a game will no longer take you to a really far-zoomed-out level, but adjust as you might expect
In addition, a large number of behind-the-scenes changes have been made. Some of the less technical ones include:
- Unit prototypes are now imported and used, instead of dummy unit prototypes
- Log files are now created to aid with debugging
- Documentation has continued to take significant steps forward, both on GitHub and on CFC threads
- Performance improvements around unit pathing have been made so the improved AI navigation won't slow things down too much.
Media files from Civilization III are still required in this milestone.
Windows Installation
This is a Windows 64-bit executable and requires 64-bit windows and a Civilization III installation to be present on the computer for access to media files. C7 will find this install in the Windows registry automatically.
- Download and extract the zip file
- Double-click C7.exe
- If it is blocked, you may need to unblock it by
- Right click
- Click on Properties
- Check the "Unblock" checkbox near the bottom buttons in the "Security" section
- Click OK
Linux Installation
This is an x86-64 Linux executable, and it requires media files from a Civilization III installation. We devs just copy the top-level "Sid Meier's Civilization III Complete" ("Complete may not be there if your install was from pre-Complete CDs, but that's OK) folder and its contents to our Linux machine.
- Download and extract the tgz file
- Set the CIV3_HOME environment variable to point to the Civ3 files, e.g.
export CIV3_HOME="/path/to/civ3"
- Run C7.x86_64
Mac Installation
This is a universal 64-bit executable, so it should run on both Intel and M1 Macs, and it requires media files from a Civilization III installation. We devs just copy the top-level "Sid Meier's Civilization III Complete" ("Complete may not be there if your install was from pre-Complete CDs, but that's OK) folder and its contents to our Mac.
- Download the zip; it may complain bitterly, and you may have to tell it to keep the download instead of trashing it
- Double click the zip file, and a folder with C7.app and a json file will appear
- If you try to open C7.app it will tell you it's damaged and try to trash it; it is not damaged
- To unblock the downloaded app, from a terminal run
xattr -cr /path/to/C7.app
; you can avoid typing the path out by typingxattr -cr
and then dragging the C7.app icon onto the terminal window - Set the CIV3_HOME environment variable to point to the Civ3 files, e.g.
export CIV3_HOME="/path/to/civ3"
- From that same terminal where you set CIV3_HOME, run C7.app with
open /path/to/C7.app
, or again just typeopen
and drag the C7 icon onto the terminal window and press enter
Known issues
- It relies on having a Civilization III install on the machine and knowing where it is (via Windows registry or via CIV3_HOME environment variable)
- With some BIQ or SAV files, crashes to desktop may happen
- For Mac:
- Mac will try hard not to let you run this; it will tell you the app is damaged and can't be opened and helpfully offer to trash it for you. From a terminal you can
xattr -cr /path/to/C7.app
to enable running it. - Mac will crash if you hit buttons to start a new game (New Game, Quick Start, Tutorial, or Load Scenario) because it cant find our 'new game' save file we're using as a stand-in for map generation. But you can Load Game and load the c7-static-map-save.json file or open a Civ3 SAV file to open that map
- Mac will try hard not to let you run this; it will tell you the app is damaged and can't be opened and helpfully offer to trash it for you. From a terminal you can
Carthage Preview 1
The C7 team has released the first preview of the "Carthage" milestone. This is a general enhancement over the "Babylon" release, and recommended for all newcomers.
New features in this preview:
- A right-click menu allows you to select units from a stack, or change city production
- C7-native JSON files can be loaded to start a game
- Units can be moved with the mouse via the Go To button, or via the arrow keys/fn+arrow keys (for diagonal movement), in addition to via the Num Pad
- The AI now has a concept of tile visibility, and uses explorers to reveal tiles (the human can still see all tiles)
- Polish has been added to the unit animation and lower-right info box
You'll also now be playing as the Carthaginians, and the Romans have been added to the map to provide you with a proper rival.
Media files from Civilization III are still required in this milestone.
Windows Installation
This is a Windows 64-bit executable and requires 64-bit windows and a Civilization III installation to be present on the computer for access to media files. C7 will find this install in the Windows registry automatically.
- Download and extract the zip file
- Double-click C7.exe
- If it is blocked, you may need to unblock it by
- Right click
- Click on Properties
- Check the "Unblock" checkbox near the bottom buttons in the "Security" section
- Click OK
Linux Installation
This is an x86-64 Linux executable, and it requires media files from a Civilization III installation. We devs just copy the top-level "Sid Meier's Civilization III Complete" ("Complete may not be there if your install was from pre-Complete CDs, but that's OK) folder and its contents to our Linux machine.
- Download and extract the tgz file
- Set the CIV3_HOME environment variable to point to the Civ3 files, e.g.
export CIV3_HOME="/path/to/civ3"
- Run C7.x86_64
Mac Installation
This is a universal 64-bit executable, so it should run on both Intel and M1 Macs, and it requires media files from a Civilization III installation. We devs just copy the top-level "Sid Meier's Civilization III Complete" ("Complete may not be there if your install was from pre-Complete CDs, but that's OK) folder and its contents to our Mac.
- Download the zip; it may complain bitterly, and you may have to tell it to keep the download instead of trashing it
- Double click the zip file, and a folder with C7.app and a json file will appear
- If you try to open C7.app it will tell you it's damaged and try to trash it; it is not damaged
- To unblock the downloaded app, from a terminal run
xattr -cr /path/to/C7.app
; you can avoid typing the path out by typingxattr -cr
and then dragging the C7.app icon onto the terminal window - Set the CIV3_HOME environment variable to point to the Civ3 files, e.g.
export CIV3_HOME="/path/to/civ3"
- From that same terminal where you set CIV3_HOME, run C7.app with
open /path/to/C7.app
, or again just typeopen
and drag the C7 icon onto the terminal window and press enter
Known issues
- It relies on having a Civilization III install on the machine and knowing where it is (via Windows registry or via CIV3_HOME environment variable)
- With some BIQ or SAV files, crashes to desktop may happen
- For Mac:
- Mac will try hard not to let you run this; it will tell you the app is damaged and can't be opened and helpfully offer to trash it for you. From a terminal you can
xattr -cr /path/to/C7.app
to enable running it. - Mac will crash if you hit buttons to start a new game (New Game, Quick Start, Tutorial, or Load Scenario) because it cant find our 'new game' save file we're using as a stand-in for map generation. But you can Load Game and load the c7-static-map-save.json file or open a Civ3 SAV file to open that map
- Mac will try hard not to let you run this; it will tell you the app is damaged and can't be opened and helpfully offer to trash it for you. From a terminal you can
Babylon Milestone Release v0.1
The C7 team has reached the second development milestone, Babylon.
New features in Babylon:
- Significant map improvements. Hills, forests, marshes, rivers, and resources all appear on the map.
- Cities now auto-produce units, allowing you to expand throughout your landmass.
- There is now a very basic AI, which will also have auto-produced units, and will attempt to settle its entire starting landmass.
- Barbarians now exist to make your life more difficult, and they will periodically send out Warriors.
- There is now combat, including unit animations of the combat.
- We have our first custom art, on the main menu, and the main menu plays background music.
- Many BIQ and SAV files can be loaded (although only the map part is processed, and many don't load yet either).
Thus, there is a game to be had with the Babylon release - can you outclass the AI in effectively settling your home continent?
Media files from Civilization III are still required in this milestone.
Windows Installation
This is a Windows 64-bit executable and requires 64-bit windows and a Civilization III installation to be present on the computer for access to media files. C7 will find this install in the Windows registry automatically.
- Download and extract the zip file
- Double-click C7.exe
- If it is blocked, you may need to unblock it by
- Right click
- Click on Properties
- Check the "Unblock" checkbox near the bottom buttons in the "Security" section
- Click OK
Linux Installation
This is an x86-64 Linux executable, and it requires media files from a Civilization III installation. We devs just copy the top-level "Sid Meier's Civilization III Complete" ("Complete may not be there if your install was from pre-Complete CDs, but that's OK) folder and its contents to our Linux machine.
- Download and extract the tgz file
- Set the CIV3_HOME environment variable to point to the Civ3 files, e.g.
export CIV3_HOME="/path/to/civ3"
- Run C7.x86_64
Mac Installation
This is a universal 64-bit executable, so it should run on both Intel and M1 Macs, and it requires media files from a Civilization III installation. We devs just copy the top-level "Sid Meier's Civilization III Complete" ("Complete may not be there if your install was from pre-Complete CDs, but that's OK) folder and its contents to our Mac.
- Download the zip; it may complain bitterly, and you may have to tell it to keep the download instead of trashing it
- Double click the zip file, and a folder with C7.app and a json file will appear
- If you try to open C7.app it will tell you it's damaged and try to trash it; it is not damaged
- To unblock the downloaded app, from a terminal run
xattr -cr /path/to/C7.app
; you can avoid typing the path out by typingxattr -cr
and then dragging the C7.app icon onto the terminal window - Set the CIV3_HOME environment variable to point to the Civ3 files, e.g.
export CIV3_HOME="/path/to/civ3"
- From that same terminal where you set CIV3_HOME, run C7.app with
open /path/to/C7.app
, or again just typeopen
and drag the C7 icon onto the terminal window and press enter
Known issues
- It relies on having a Civilization III install on the machine and knowing where it is (via Windows registry or via CIV3_HOME environment variable)
- With some BIQ or SAV files, crashes to desktop may happen
- For Mac:
- Mac will try hard not to let you run this; it will tell you the app is damaged and can't be opened and helpfully offer to trash it for you. From a terminal you can
xattr -cr /path/to/C7.app
to enable running it. - Mac will crash if you hit buttons to start a new game (New Game, Quick Start, Tutorial, or Load Scenario) because it cant find our 'new game' save file we're using as a stand-in for map generation. But you can Load Game and load the c7-static-map-save.json file or open a Civ3 SAV file to open that map
- Mac will try hard not to let you run this; it will tell you the app is damaged and can't be opened and helpfully offer to trash it for you. From a terminal you can
Aztec milestone release v0.0
The C7-Game team have reached the first development milestone, Aztec. This is a pre-release-quality build. It requires media files from Civilization III to be present to do anything interesting. It can "start a new game" and show a zoomable, scrollable map and some units, and it responds to some of the controls, in some ways mocking turn-taking, although nothing moves.
Windows Installation
This is a Windows 64-bit executrable and requires 64-bit windows and a Civilization III installation to be present on the computer for access to media files. C7 will find this install in the Windows registry automatically.
- Download and extract the zip file
- Double-click C7.exe
- If it is blocked, you may need to unblock it by
- Right click
- Click on Properties
- Check the "Unblock" checkbox near the bottom buttons in the "Security" section
- Click OK
Linux Installation
This is an x86-64 Linux executable, and it requires media files from a Civilization III installation. We devs just copy the top-level "Sid Meier's Civilization III Complete" ("Complete may not be there if your install was from pre-Complete CDs, but that's OK) folder and its contents to our Linux machine.
- Download and extract the tgz file
- Set the CIV3_HOME environment variable to point to the Civ3 files, e.g.
export CIV3_HOME="/path/to/civ3"
- Run C7.x86_64
Mac Installation
This is a universal 64-bit executable, so it should run on both Intel and M1 Macs, and it requires media files from a Civilization III installation. We devs just copy the top-level "Sid Meier's Civilization III Complete" ("Complete may not be there if your install was from pre-Complete CDs, but that's OK) folder and its contents to our Mac.
Note: Mac may crash on any menu option that tries to start a new game (New Game, Quick Start, Tutorial, or Load Scenario), and this is a known issue. But you can Load Game and open the json file included with the download or any Civ3 Complete (or Conquests) .SAV file, although it may crash with .SAVs based on scenarios, Conquests, or mods.
- Download the zip; it may complain bitterly, and you may have to tell it to keep the download instead of trashing it
- Double click the zip file, and a folder with C7.app and a json file will appear
- If you try to open C7.app it will tell you it's damaged and try to trash it; it is not damaged
- To unblock the downloaded app, from a terminal run
xattr -cr /path/to/C7.app
; you can avoid typing the path out by typingxattr -cr
and then dragging the C7.app icon onto the terminal window - Set the CIV3_HOME environment variable to point to the Civ3 files, e.g.
export CIV3_HOME="/path/to/civ3"
- From that same terminal where you set CIV3_HOME, run C7.app with
open /path/to/C7.app
, or again just typeopen
and drag the C7 icon onto the terminal window and press enter
Known issues
- It relies on having a Civilization III install on the machine and knowing where it is (via Windows registry or via CIV3_HOME environment variable)
- This is more of a progress demonstraton and an early peek at the game and is not a fully functioning game
- Not all UI buttons perform an action
- There is very little exception handling, so crashes to desktop may happen
- Audio may cut off very quickly in some situations or not play at all
- For Windows you may have to unblock the downloaded executable
- For all non-Windows you will need to copy the file tree of a Civilzation III install and set the environment variable CIV3_HOME to the path of this file tree.
- For Mac:
- Mac will try hard not to let you run this; it will tell you the app is damaged and can't be opened and helpfully offer to trash it for you. From a terminal you can
xattr -cr /path/to/C7.app
to enable running it. - Mac will crash if you hit buttons to start a new game (New Game, Quick Start, Tutorial, or Load Scenario) because it cant find our 'new game' save file we're using as a stand-in for map generation. But you can Load Game and load the c7-static-map-save.json file or open a Civ3 SAV file to open that map
- Mac will try hard not to let you run this; it will tell you the app is damaged and can't be opened and helpfully offer to trash it for you. From a terminal you can
- Opening modded SAV files may crash (or may not!)