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Merge pull request #2 from zer0Kerbal/1.1.0.0
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1.1.0.0
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zer0Kerbal authored Aug 3, 2021
2 parents c01ca4a + 0af4b91 commit b5d399a
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Showing 10 changed files with 188 additions and 37 deletions.
18 changes: 0 additions & 18 deletions GameData/SampleReturnCapsule/Compatibility/SRC_RemoteTech.cfg

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Expand Up @@ -15,6 +15,14 @@ PART

node_stack_top = 0.0, 0.2305, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.08, 0.0, 0.0, -1.0, 0.0, 1

CoPOffset = 0.0, 0.5, 0.0
CoLOffset = 0.0, -0.35, 0.0
CenterOfBuoyancy = 0.0, 0.5, 0.0
CenterOfDisplacement = 0.0, -0.3, 0.0
buoyancy = 2.5
buoyancyUseSine = False

TechRequired = survivability
entryCost = 1000
cost = 500
Expand All @@ -23,21 +31,23 @@ PART
cost = 500
category = Utility
subcategory = 0
title = BDB/AKI-001EDL Sample Return Device - Descent Segment
title = BDB/AKI-001 Sample Return Device Lower Half
manufacturer = Bluedog Design Bureau and Albert Kermin Industries
description = After Bill tried to return some vital samples to Kerbin by "tossed (it) out aft airlock", Werner asked the engineers at AKI and BDB to come up with a small, reliable sample return capsule. This is what they came up with instead. (This is the heat shield and cargo bay module. Try toggling snap settings if parts won't attach to the interior correctly.)
attachRules = 1,0,1,1,0
mass = 0.2
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
minimum_drag = 0.15
angularDrag = 2
crashTolerance = 14
bulkheadProfiles = size1
maxTemp = 2900
heatConductivity = 0.04
thermalMassModifier = 5.0
emissiveConstant = 0.95
tags = bus contain heat hollow protect (stor therm
MODULE
Expand Down Expand Up @@ -68,7 +78,7 @@ PART
convectionFluxThreshold = 500
}
MODULE
MODULE
{
name = ModuleJettison
jettisonName = fairing
Expand All @@ -80,6 +90,16 @@ PART
stagingEnabled = False
checkBottomNode = True
}
MODULE
{
name = ModuleScienceContainer
reviewActionName = Review Data
storeActionName = Store Experiments
collectActionName = Take Data
evaOnlyStorage = True
storageRange = 2
//allowRepeatedSubjects = True //----Allows Duplicates
}
MODULE
{
Expand All @@ -91,7 +111,7 @@ PART
reentryConductivity = 0.01
ablationTempThresh = 500
}
RESOURCE
RESOURCE
{
name = Ablator
amount = 50
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Expand Up @@ -16,6 +16,9 @@ PART
//node_stack_top = 0.0, 0.3571625, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.047, 0.0, 0.0, -1.0, 0.0, 0

buoyancy = 2.5
buoyancyUseSine = False

// --- editor parameters ---
// buoyancyUseCubeNamed = PACKED
sound_parachute_open = activate
Expand All @@ -25,18 +28,18 @@ entryCost = 2500
cost = 725
category = Utility
subcategory = 0
title = BDB/AKI-001EDL Sample Return Device - Reentry Segment
title = BDB/AKI-001 Sample Return Device Upper Half
manufacturer = Bluedog Design Bureau and Albert Kermin Industries
description = After Bill tried to return some vital samples to Kerbin by "tossed (it) out aft airlock", Werner asked the engineers at AKI and BDB to come up with a small, reliable sample return capsule. This is what they came up with instead. (This module contains the control circuits, altitude adjustment thrusters, radio beacon, and parachute. Don't forget it!)
description = After Bill tried to return some vital samples to Kerbin by "tossed (it) out aft airlock", Werner asked the engineers at AKI and BDB to come up with a small, reliable sample return capsule. This is what they came up with instead. (This module contains the control circuits, altitude adjustment thrusters, and parachute. Don't forget it!)
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0
// --- standard part parameters ---
mass = 0.1
dragModelType = default
maximum_drag = 0.01
minimum_drag = 0.01
maximum_drag = 0.2
minimum_drag = 0.15
angularDrag = 0.1
crashTolerance = 12
breakingForce = 50
Expand All @@ -60,12 +63,7 @@ MODULE
key = 4 0.001
}
}
RESOURCE
{
name = MonoPropellant
amount = 5
maxAmount = 5
}
MODULE
{
name = ModuleParachute
Expand All @@ -86,7 +84,7 @@ MODULE
chuteMaxTemp = 650
}
tags = bus contain heat hollow protect (stor thermt
tags = mercury herms 0.625 .625 625 rcs parachute mono monopropellant
MODULE
{
Expand Down Expand Up @@ -120,17 +118,23 @@ MODULE
MODULE
{
name = ModuleReactionWheel
PitchTorque = 0.3
YawTorque = 0.3
RollTorque = 0.3
PitchTorque = 0.1
YawTorque = 0.1
RollTorque = 0.1
RESOURCE
{
name = ElectricCharge
rate = 0.03
rate = 0.01
}
}
MODULE
{
name = ModuleSAS
}
RESOURCE
{
name = MonoPropellant
amount = 5
maxAmount = 5
}
}
41 changes: 41 additions & 0 deletions GameData/SampleReturnCapsule/SRC_KIS.cfg
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@@ -0,0 +1,41 @@
//--------Adds KIS Storage------------//
@PART[SampleReturnCapsule_CargoBay]:NEEDS[SampleReturnCapsule&KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 50
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 1
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}

MODULE
{
name = ModuleKISItem
volumeOverride = 75
stackable = false
allowStaticAttach = 1
staticAttachBreakForce = 10
}

}
@PART[SampleReturnCapsule_Parachute]:NEEDS[SampleReturnCapsule&KIS]
{
MODULE
{
name = ModuleKISItem
volumeOverride = 75
stackable = false
allowStaticAttach = 1
staticAttachBreakForce = 10
}

}
83 changes: 83 additions & 0 deletions GameData/SampleReturnCapsule/SRC_RealChute.cfg
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@@ -0,0 +1,83 @@
@PART[SampleReturnCapsule_Parachute]:NEEDS[SampleReturnCapsule&RealChute]
{
//maximum_drag = 0.32
@cost = 725 //----------------
@mass = 0.1 //----------------

!sound_parachute_open
!sound_parachute_single
!MODULE[ModuleParachute]{}

MODULE
{
name = RealChuteModule
caseMass = 0.1
timer = 0
mustGoDown = false
cutSpeed = 0.5
spareChutes = 5
PARACHUTE
{
material = Nylon
preDeployedDiameter = 1
deployedDiameter = 18.75 // 25
minIsPressure = true
minPressure = 0.04 // 0.01
deploymentAlt = 1000
cutAlt = -1
preDeploymentSpeed = 2
deploymentSpeed = 6
preDeploymentAnimation = SampleReturnChute_partial
deploymentAnimation = SampleReturnChute_full
parachuteName = canopy
capName = cap
}
}

MODULE
{
name = ProceduralChute
textureLibrary = StockReplacement
currentCanopies = Main chute
}

EFFECTS
{
rcpredeploy
{
AUDIO
{
channel = Ship
clip = sound_parachute_open
volume = 1
}
}
rcdeploy
{
AUDIO
{
channel = Ship
clip = sound_parachute_single
volume = 1
}
}
rccut
{
AUDIO
{
channel = Ship
clip = RealChute/Sounds/sound_parachute_cut
volume = 1
}
}
rcrepack
{
AUDIO
{
channel = Ship
clip = RealChute/Sounds/sound_parachute_repack
volume = 1
}
}
}
}
21 changes: 21 additions & 0 deletions GameData/SampleReturnCapsule/SRC_RemoteTech.cfg
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@@ -0,0 +1,21 @@
@PART[SampleReturnCapsule_Parachute]:NEEDS[SampleReturnCapsule&RemoteTech]
{
%MODULE[ModuleSPU]{}
%MODULE[ModuleRTAntennaPassive]
{
%TechRequired = unmannedTech
%OmniRange = 300000
%TRANSMITTER
{
%PacketInterval = 0.3
%PacketSize = 2
%PacketResourceCost = 15.0
}
}
@RESOURCE
{
name = ElectricCharge
@amount = 300
@maxAmount = 300
}
}

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