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Open source game engine for lush 2D. Inspired by Aquaria, FlashPunk and Unity.

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zaphire/Monocle-Engine

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MIT License

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

== Branches ==

"development" - the latest code
"master" - the last 'stable' code

i.e. If you want to check out the latest, grab "development."

== Building ==

To build Monocle, use one of the included project files.

If there is no project file for your platform, generate one automatically using Premake4.

See: http://industriousone.com/premake

Run: premake4.exe --help
to see all options.

Windows:
Generate Windows project files with Premake4. To do this, you must download premake4.exe.
Place it in your root Monocle-Engine directory. Then run it with commands through the 
Windows commandline. (cmd.exe)

e.g. To generate project files for vs2010, including tests

run:
	premake4.exe --testapp=all vs2010
in the Monocle-Engine root directory.

The project files will show up in Build/gen-vs2010-All and Build/gen-vs2010-Monocle

To run tests on Windows, make sure the project's working directory is set to:
$(SolutionDir)..\..\..\Build\bin\

Mac OSX:
You can use the XCode project file included.
Make sure you're using XCode version 4 and that you have the shared Scheme selected.

Linux:
Generate makefiles with Premake4.
They will show up in Build/gen-*

Tests:
Change premake4 commandline to build a project file with tests included.

== Test Controls ==

Updated test controls coming soon...

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Open source game engine for lush 2D. Inspired by Aquaria, FlashPunk and Unity.

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