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Renamed documentation files to .txt and converted them to DOS line en…
…dings so they would open properly on all systems. Updated Makefile.in so "make dist" includes everything necessary for release. --HG-- rename : BUGS => BUGS.txt rename : COPYING => COPYING.txt rename : CREDITS => CREDITS.txt rename : INSTALL => INSTALL.txt rename : README.android => README-android.txt rename : README.cmake => README-cmake.txt rename : README.DirectFB => README-directfb.txt rename : README.gesture => README-gesture.txt rename : README.HG => README-hg.txt rename : README.iOS => README-ios.txt rename : README.MacOSX => README-macosx.txt rename : README.pandora => README-pandora.txt rename : README.Platforms => README-platforms.txt rename : README.Porting => README-porting.txt rename : README.psp => README-psp.txt rename : README.touch => README-touch.txt rename : README.WinCE => README-wince.txt rename : README => README.txt rename : TODO => TODO.txt
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Bugs are now managed in the SDL bug tracker, here: | ||
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http://bugzilla.libsdl.org/ | ||
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You may report bugs there, and search to see if a given issue has already | ||
been reported, discussed, and maybe even fixed. | ||
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You may also find help at the SDL mailing list. Subscription information: | ||
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http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org | ||
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Bug reports are welcome here, but we really appreciate if you use Bugzilla, as | ||
bugs discussed on the mailing list may be forgotten or missed. | ||
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Bugs are now managed in the SDL bug tracker, here: | ||
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http://bugzilla.libsdl.org/ | ||
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You may report bugs there, and search to see if a given issue has already | ||
been reported, discussed, and maybe even fixed. | ||
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You may also find help at the SDL mailing list. Subscription information: | ||
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http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org | ||
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Bug reports are welcome here, but we really appreciate if you use Bugzilla, as | ||
bugs discussed on the mailing list may be forgotten or missed. | ||
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Simple DirectMedia Layer | ||
Copyright (C) 1997-2013 Sam Lantinga <[email protected]> | ||
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This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
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Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
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1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
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Simple DirectMedia Layer | ||
Copyright (C) 1997-2013 Sam Lantinga <[email protected]> | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
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Simple DirectMedia Layer CREDITS | ||
Thanks to everyone who made this possible, including: | ||
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* Cliff Matthews, for giving me a reason to start this project. :) | ||
-- Executor rocks! *grin* | ||
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* The Linux Fund, C Magazine, Educational Technology Resources Inc., | ||
Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson, | ||
Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker, | ||
and Phoenix Kokido for financial contributions | ||
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* Edgar "bobbens" Simo for his force feedback API development during the | ||
Google Summer of Code 2008 | ||
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* Aaron Wishnick for his work on audio resampling and pitch shifting during | ||
the Google Summer of Code 2008 | ||
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* Holmes Futrell for port of SDL to the iPhone and iPod Touch during the | ||
Google Summer of Code 2008 | ||
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* Szymon "Wilku" Wilczek for adding support for multiple mice and tablets | ||
during the Google Summer of Code 2008 | ||
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* Marty Leisner, Andrew, Will, Edgar Simo, Donny Viszneki, Andrea Mazzoleni, | ||
Dmytro Bogovych, and Couriersud for helping find SDL 1.3 bugs in the great | ||
SDL Bug Hunt of January 2009! | ||
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* Donny Viszneki for helping fix SDL 1.3 bugs in the great SDL Bug Hunt of | ||
January 2009! | ||
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* Luke Benstead for OpenGL 3.0 support | ||
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To compile and install SDL: | ||
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0. If you have downloaded this from the website, skip to the next step. | ||
If you have checked this out from subversion, you'll need to run | ||
./autogen.sh to build the configure script. | ||
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1. Run './configure; make; make install' | ||
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If you are compiling for Windows using gcc, read the FAQ at: | ||
http://www.libsdl.org/faq.php?action=listentries&category=4#42 | ||
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If you are compiling using Visual C++ on Win32, you should read | ||
the file VisualC.html | ||
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2. Look at the example programs in ./test, and check out the online | ||
documentation at http://wiki.libsdl.org/ | ||
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3. Join the SDL developer mailing list by sending E-mail to | ||
[email protected] | ||
and put "subscribe" in the subject of the message. | ||
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Or alternatively you can use the web interface: | ||
http://www.libsdl.org/mailing-list.php | ||
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That's it! | ||
Sam Lantinga <[email protected]> | ||
To compile and install SDL: | ||
0. If you have downloaded this from the website, skip to the next step. | ||
If you have checked this out from subversion, you'll need to run | ||
./autogen.sh to build the configure script. | ||
1. Run './configure; make; make install' | ||
If you are compiling for Windows using gcc, read the FAQ at: | ||
http://www.libsdl.org/faq.php?action=listentries&category=4#42 | ||
If you are compiling using Visual C++ on Win32, you should read | ||
the file VisualC.html | ||
2. Look at the example programs in ./test, and check out the online | ||
documentation at http://wiki.libsdl.org/ | ||
3. Join the SDL developer mailing list by sending E-mail to | ||
[email protected] | ||
and put "subscribe" in the subject of the message. | ||
Or alternatively you can use the web interface: | ||
http://www.libsdl.org/mailing-list.php | ||
That's it! | ||
Sam Lantinga <[email protected]> |
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Please distribute this file with the SDL runtime environment: | ||
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The Simple DirectMedia Layer (SDL for short) is a cross-platform library | ||
designed to make it easy to write multi-media software, such as games and | ||
emulators. | ||
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The Simple DirectMedia Layer library source code is available from: | ||
http://www.libsdl.org/ | ||
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This library is distributed under the terms of the zlib license: | ||
http://www.zlib.net/zlib_license.html | ||
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Please distribute this file with the SDL runtime environment: | ||
The Simple DirectMedia Layer (SDL for short) is a cross-platform library | ||
designed to make it easy to write multi-media software, such as games and | ||
emulators. | ||
The Simple DirectMedia Layer library source code is available from: | ||
http://www.libsdl.org/ | ||
This library is distributed under the terms of the zlib license: | ||
http://www.zlib.net/zlib_license.html | ||
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