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audio.asm
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audio.asm
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AUDIO_1 EQU $2
AUDIO_2 EQU $8
AUDIO_3 EQU $1f
INCLUDE "constants.asm"
INCLUDE "crysmacros.asm"
; crystal.py macros:
octave: MACRO
db $d8 - (\1)
ENDM
notetype: MACRO
db $d8, \1
IF _NARG==2
db \2
ENDC
ENDM
forceoctave: MACRO
db $d9, \1
ENDM
tempo: MACRO
db $da
bigdw \1
ENDM
dutycycle: MACRO
db $db, \1
ENDM
intensity: MACRO
db $dc, \1
ENDM
soundinput: MACRO
db $dd, \1
ENDM
unknownmusic0xde: MACRO
db $de, \1
ENDM
togglesfx: MACRO
db $df
ENDM
unknownmusic0xe0: MACRO
db $e0, \1, \2
ENDM
vibrato: MACRO
db $e1, \1, \2
ENDM
unknownmusic0xe2: MACRO
db $e2, \1
ENDM
togglenoise: MACRO
db $e3, \1
ENDM
panning: MACRO
db $e4, \1
ENDM
volume: MACRO
db $e5, \1
ENDM
tone: MACRO
db $e6
bigdw \1
ENDM
unknownmusic0xe7: MACRO
db $e7, \1
ENDM
unknownmusic0xe8: MACRO
db $e8, \1
ENDM
globaltempo: MACRO
db $e9
bigdw \1
ENDM
restartchannel: MACRO
dbw $ea, \1
ENDM
newsong: MACRO
db $eb
bigdw \1
ENDM
sfxpriorityon: MACRO
db $ec
ENDM
sfxpriorityoff: MACRO
db $ed
ENDM
unknownmusic0xee: MACRO
dbw $ee, \1
ENDM
stereopanning: MACRO
db $ef, \1
ENDM
sfxtogglenoise: MACRO
db $f0, \1
ENDM
ftempo: MACRO
db $f1
bigdw \1
ENDM
fdutycycle: MACRO
db $f2, \1
ENDM
music0xf3: MACRO
db $f3
ENDM
incoctave: MACRO
db $f4
ENDM
decoctave: MACRO
db $f5
ENDM
music0xf6: MACRO
db $f6
ENDM
music0xf7: MACRO
db $f7
ENDM
music0xf8: MACRO
db $f8
ENDM
unknownmusic0xf9: MACRO
db $f9, \1
ENDM
setcondition: MACRO
db $fa, \1
ENDM
jumpif: MACRO
db $fb, \1
dw \2
ENDM
jumpchannel: MACRO
dbw $fc, \1
ENDM
loopchannel: MACRO
db $fd, \1
dw \2
ENDM
callchannel: MACRO
dbw $fe, \1
ENDM
endchannel: MACRO
db $ff
ENDM
sound: MACRO
db \1, \2
dw \3
ENDM
noise: MACRO
db \1, \2, \3
ENDM
toggleperfectpitch: MACRO ; XXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
ENDM
SECTION "Sound Effect Headers 1", ROMX, BANK[AUDIO_1]
INCLUDE "audio/headers/sfxheaders02.asm"
SECTION "Sound Effect Headers 2", ROMX, BANK[AUDIO_2]
INCLUDE "audio/headers/sfxheaders08.asm"
SECTION "Sound Effect Headers 3", ROMX, BANK[AUDIO_3]
INCLUDE "audio/headers/sfxheaders1f.asm"
SECTION "Sound Effects 1", ROMX, BANK[AUDIO_1]
SFX_02:
INCLUDE "audio/sfx/sfx_02_3a.asm"
INCLUDE "audio/sfx/sfx_02_3b.asm"
INCLUDE "audio/sfx/sfx_02_3c.asm"
INCLUDE "audio/sfx/sfx_02_3d.asm"
INCLUDE "audio/sfx/sfx_02_3e.asm"
INCLUDE "audio/sfx/sfx_02_3f.asm"
INCLUDE "audio/sfx/sfx_02_40.asm"
INCLUDE "audio/sfx/sfx_02_41.asm"
INCLUDE "audio/sfx/sfx_02_42.asm"
INCLUDE "audio/sfx/sfx_02_43.asm"
INCLUDE "audio/sfx/sfx_02_44.asm"
INCLUDE "audio/sfx/sfx_02_45.asm"
INCLUDE "audio/sfx/sfx_02_46.asm"
INCLUDE "audio/sfx/sfx_02_47.asm"
INCLUDE "audio/sfx/sfx_02_48.asm"
INCLUDE "audio/sfx/sfx_02_49.asm"
INCLUDE "audio/sfx/sfx_02_4a.asm"
INCLUDE "audio/sfx/sfx_02_4b.asm"
INCLUDE "audio/sfx/sfx_02_4c.asm"
INCLUDE "audio/sfx/sfx_02_4d.asm"
INCLUDE "audio/sfx/sfx_02_4e.asm"
INCLUDE "audio/sfx/sfx_02_4f.asm"
INCLUDE "audio/sfx/sfx_02_50.asm"
INCLUDE "audio/sfx/sfx_02_51.asm"
INCLUDE "audio/sfx/sfx_02_52.asm"
INCLUDE "audio/sfx/sfx_02_53.asm"
INCLUDE "audio/sfx/sfx_02_54.asm"
INCLUDE "audio/sfx/sfx_02_55.asm"
INCLUDE "audio/sfx/sfx_02_56.asm"
INCLUDE "audio/sfx/sfx_02_57.asm"
INCLUDE "audio/sfx/sfx_02_58.asm"
INCLUDE "audio/sfx/sfx_02_59.asm"
INCLUDE "audio/sfx/sfx_02_5a.asm"
INCLUDE "audio/sfx/sfx_02_5b.asm"
INCLUDE "audio/sfx/sfx_02_5c.asm"
INCLUDE "audio/sfx/sfx_02_5d.asm"
INCLUDE "audio/sfx/sfx_02_5e.asm"
INCLUDE "audio/sfx/sfx_02_5f.asm"
SECTION "Sound Effects 2", ROMX, BANK[AUDIO_2]
SFX_08:
INCLUDE "audio/sfx/sfx_08_41.asm"
INCLUDE "audio/sfx/sfx_08_42.asm"
INCLUDE "audio/sfx/sfx_08_43.asm"
INCLUDE "audio/sfx/sfx_08_44.asm"
INCLUDE "audio/sfx/sfx_08_45.asm"
INCLUDE "audio/sfx/sfx_08_46.asm"
INCLUDE "audio/sfx/sfx_08_47.asm"
INCLUDE "audio/sfx/sfx_08_48.asm"
INCLUDE "audio/sfx/sfx_08_49.asm"
INCLUDE "audio/sfx/sfx_08_4a.asm"
INCLUDE "audio/sfx/sfx_08_4b.asm"
INCLUDE "audio/sfx/sfx_08_4c.asm"
INCLUDE "audio/sfx/sfx_08_4d.asm"
INCLUDE "audio/sfx/sfx_08_4e.asm"
INCLUDE "audio/sfx/sfx_08_4f.asm"
INCLUDE "audio/sfx/sfx_08_50.asm"
INCLUDE "audio/sfx/sfx_08_51.asm"
INCLUDE "audio/sfx/sfx_08_52.asm"
INCLUDE "audio/sfx/sfx_08_53.asm"
INCLUDE "audio/sfx/sfx_08_54.asm"
INCLUDE "audio/sfx/sfx_08_55.asm"
INCLUDE "audio/sfx/sfx_08_56.asm"
INCLUDE "audio/sfx/sfx_08_57.asm"
INCLUDE "audio/sfx/sfx_08_58.asm"
INCLUDE "audio/sfx/sfx_08_59.asm"
INCLUDE "audio/sfx/sfx_08_5a.asm"
INCLUDE "audio/sfx/sfx_08_5b.asm"
INCLUDE "audio/sfx/sfx_08_5c.asm"
INCLUDE "audio/sfx/sfx_08_5d.asm"
INCLUDE "audio/sfx/sfx_08_5e.asm"
INCLUDE "audio/sfx/sfx_08_5f.asm"
INCLUDE "audio/sfx/sfx_08_60.asm"
INCLUDE "audio/sfx/sfx_08_61.asm"
INCLUDE "audio/sfx/sfx_08_62.asm"
INCLUDE "audio/sfx/sfx_08_63.asm"
INCLUDE "audio/sfx/sfx_08_64.asm"
INCLUDE "audio/sfx/sfx_08_65.asm"
INCLUDE "audio/sfx/sfx_08_66.asm"
INCLUDE "audio/sfx/sfx_08_67.asm"
INCLUDE "audio/sfx/sfx_08_68.asm"
INCLUDE "audio/sfx/sfx_08_69.asm"
INCLUDE "audio/sfx/sfx_08_6a.asm"
INCLUDE "audio/sfx/sfx_08_6b.asm"
INCLUDE "audio/sfx/sfx_08_6c.asm"
INCLUDE "audio/sfx/sfx_08_6d.asm"
INCLUDE "audio/sfx/sfx_08_6e.asm"
INCLUDE "audio/sfx/sfx_08_6f.asm"
INCLUDE "audio/sfx/sfx_08_70.asm"
INCLUDE "audio/sfx/sfx_08_71.asm"
INCLUDE "audio/sfx/sfx_08_72.asm"
INCLUDE "audio/sfx/sfx_08_73.asm"
INCLUDE "audio/sfx/sfx_08_74.asm"
INCLUDE "audio/sfx/sfx_08_75.asm"
INCLUDE "audio/sfx/sfx_08_76.asm"
INCLUDE "audio/sfx/sfx_08_77.asm"
SECTION "Sound Effects 3", ROMX, BANK[AUDIO_3]
SFX_1F:
INCLUDE "audio/sfx/sfx_1f_5e.asm"
INCLUDE "audio/sfx/sfx_1f_5f.asm"
INCLUDE "audio/sfx/sfx_1f_60.asm"
INCLUDE "audio/sfx/sfx_1f_61.asm"
INCLUDE "audio/sfx/sfx_1f_62.asm"
INCLUDE "audio/sfx/sfx_1f_63.asm"
INCLUDE "audio/sfx/sfx_1f_64.asm"
INCLUDE "audio/sfx/sfx_1f_65.asm"
INCLUDE "audio/sfx/sfx_1f_66.asm"
INCLUDE "audio/sfx/sfx_1f_67.asm"
SECTION "Music Routines", ROMX
PlayBattleMusic:: ; 0x90c6
xor a
ld [wMusicHeaderPointer], a
ld [wd083], a
ld [MusicFade], a
dec a
ld [wc0ee], a
call PlayMusic ; stop music
call DelayFrame
;ld c, BANK(Music_GymLeaderBattle)
ld a, [W_GYMLEADERNO]
and a
jr z, .notGymLeaderBattle
ld a, MUSIC_GYM_LEADER_BATTLE
jr .playSong
.notGymLeaderBattle
ld a, [wIsTrainerBattle]
and a
jr z, .wildBattle
ld a, [W_ISLINKBATTLE]
cp $4
jr z, .linkBattle
ld a, [W_CUROPPONENT]
cp SONY3 + $c8
jr z, .finalBattle
cp PROF_OAK + $c8
jr z, .superfinalBattle
cp HEAD_OAK + $c8
jr z, .factoryHeadBattle
cp LEAGUES_PC + $c8
jr z, .gymLeaderBattle
cp LORELEI + $c8
jr z, .gymLeaderBattle
cp BRUNO + $c8
jr z, .gymLeaderBattle
cp AGATHA + $c8
jr z, .gymLeaderBattle
cp HEAD_BROCK + $c8
jr z, .factoryHeadBattle
cp HEAD_KOGA + $c8
jr z, .factoryHeadBattle
cp HEAD_BLAINE + $c8
jr z, .factoryHeadBattle
cp HEAD_ROCKET + $c8
jr z, .factoryHeadBattle
cp HEAD_LORELEI + $c8
jr z, .factoryHeadBattle
cp HEAD_LANCE + $c8
jr z, .factoryHeadBattle
cp ROCKET + $c8
jr z, .teamRocketBattle
cp GIOVANNI + $c8
jr z, .teamRocketBattle
cp LANCE + $c8
jr nz, .normalTrainerBattle
ld a, MUSIC_GSCFINALBATTLE ; lance also plays gym leader theme
jr .playSong
.normalTrainerBattle
ld a, MUSIC_TRAINER_BATTLE
jr .playSong
.teamRocketBattle
ld a, MUSIC_ROCKETBATTLE
jr .playSong
.factoryHeadBattle
ld a, MUSIC_FACTORYHEAD
jr .playSong
.gymLeaderBattle
ld a, MUSIC_GYM_LEADER_BATTLE
jr .playSong
.finalBattle
ld a, MUSIC_FINAL_BATTLE
jr .playSong
.superfinalBattle
ld a, MUSIC_GSCFINALBATTLE
jr .playSong
.linkBattle
jp LinkBattleChoose
.wildBattle
ld a, MUSIC_WILD_BATTLE
.playSong
jp PlayMusic
LinkBattleChoose:
.loop
; now actually choose a random one
call Random
and $7
cp 7 ; number of options
jr nc, .loop
cp 6
jp z, .Trainer
cp 5
jp z, .JohtoTrainer
cp 4
jp z, .FactoryHead
cp 3
jp z, .TCG
cp 2
jp z, .Rocket
cp 1
jp z, .Leader
.Trainer
ld a, MUSIC_TRAINER_BATTLE
jp PlayMusic
.JohtoTrainer
ld a, MUSIC_LINKBATTLE2
jp PlayMusic
.FactoryHead
ld a, MUSIC_FACTORYHEAD
jp PlayMusic
.TCG
ld a, MUSIC_LINKBATTLE
jp PlayMusic
.Rocket
ld a, MUSIC_ROCKETBATTLE
jp PlayMusic
.Leader
ld a, MUSIC_GYM_LEADER_BATTLE
jp PlayMusic
Music_Cities1AlternateTempo2::
ld c, BANK(Music_Cities1)
ld a, MUSIC_CITIES1
call PlayMusic
ld hl, wc006
ld de, Music_Cities1_branch_aa6f
jp Music2_OverwriteChannelPointer
Music2_OverwriteChannelPointer: ; 0x9b60
ld a, e
ld [hli], a
ld a, d
ld [hli], a
ret
SECTION "Alt Music Routines", ROMX
Music_RivalAlternateStart:: ; 0x9b47
ld a, MUSIC_MEET_RIVAL
jp PlayMusic
;ld hl, wc006
;ld de, Music_MeetRival_branch_b1a2
;call Music2_OverwriteChannelPointer
;ld de, Music_MeetRival_branch_b21d
;call Music2_OverwriteChannelPointer
;ld de, Music_MeetRival_branch_b2b5
; an alternate tempo for MeetRival which is slightly slower
Music_RivalAlternateTempo:: ; 0x9b65
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
jp PlayMusic
;ld hl, wc006
;ld de, Music_MeetRival_branch_b119
;jp Music2_OverwriteChannelPointer
; applies both the alternate start and alternate tempo
Music_RivalAlternateStartAndTempo:: ; 0x9b75
jp Music_RivalAlternateStart
;ld hl, wc006
;ld de, Music_MeetRival_branch_b19b
;jp Music2_OverwriteChannelPointer
; an alternate tempo for Cities1 which is used for the Hall of Fame room
Music_Cities1AlternateTempo:: ; 0x9b81
ld a, $a
ld [wcfc8], a
ld [wcfc9], a
ld a, $ff
ld [wMusicHeaderPointer], a
ld c, $64
call DelayFrames
ld c, BANK(Music_Cities1)
ld a, MUSIC_CITIES1
jp PlayMusic
;ld hl, wc006
;ld de, Music_Cities1_branch_aa6f
;jp Music2_OverwriteChannelPointer
SECTION "Pokedex Rating SFX Routines", ROMX
Func_7d13b:: ; 7d13b (1f:513b)
ld a, [$ffdc]
ld c, $0
ld hl, OwnedMonValues
.getSfxPointer
cp [hl]
jr c, .gotSfxPointer
inc c
inc hl
jr .getSfxPointer
.gotSfxPointer
push bc
ld a, $ff
ld [wc0ee], a
call PlaySoundWaitForCurrent
pop bc
ld b, $0
ld hl, PokedexRatingSfxPointers
add hl, bc
add hl, bc
ld a, [hli]
ld c, [hl]
call PlaySound
call WaitForSoundToFinish
jp PlayDefaultMusic
PokedexRatingSfxPointers: ; 7d162 (1f:5162)
db RBSFX_02_51, BANK(SFX_02_51)
db RBSFX_02_41, BANK(SFX_02_41)
db RBSFX_02_3a, BANK(SFX_02_3a)
db RBSFX_08_46, BANK(SFX_08_46)
db RBSFX_02_3a, BANK(SFX_02_3a)
db RBSFX_02_42, BANK(SFX_02_42)
db RBSFX_02_3b, BANK(SFX_02_3b)
OwnedMonValues: ; 7d170 (1f:5170)
db 10, 70, 120, 170, 220, 250, $ff
; crystal:
SECTION "Audio Engine 1", ROMX, BANK[AUDIO_1]
INCLUDE "crysaudio/engine.asm"
Music:
INCLUDE "crysaudio/red_pointers.asm"
;INCLUDE "crysaudio/music_pointers.asm"
INCLUDE "crysaudio/music/nothing.asm"
Cries:
INCLUDE "crysaudio/cry_pointers.asm"
;SFX:
INCLUDE "crysaudio/rbsfx.asm"
SECTION "Songs 1", ROMX
inc_section "crysaudio/music/rocketbattle.asm"
inc_section "crysaudio/music/darkcave.asm"
inc_section "crysaudio/music/championbattle.asm"
inc_section "crysaudio/music/vermilioncity.asm"
inc_section "crysaudio/music/lookpokemaniac.asm"
inc_section "crysaudio/music/trainervictory.asm"
SECTION "Songs 2", ROMX
inc_section "crysaudio/music/route1.asm"
inc_section "crysaudio/music/route3.asm"
inc_section "crysaudio/music/route12.asm"
inc_section "crysaudio/music/kantogymbattle.asm"
inc_section "crysaudio/music/kantowildbattle.asm"
inc_section "crysaudio/music/looklass.asm"
inc_section "crysaudio/music/lookofficer.asm"
inc_section "crysaudio/music/gamecorner.asm"
inc_section "crysaudio/music/lookbeauty.asm"
SECTION "Songs 3", ROMX
inc_section "crysaudio/music/healpokemon.asm"
inc_section "crysaudio/music/evolution.asm"
SECTION "Songs 4", ROMX
inc_section "crysaudio/music/viridiancity.asm"
inc_section "crysaudio/music/celadoncity.asm"
inc_section "crysaudio/music/gymleadervictory.asm"
inc_section "crysaudio/music/gym.asm"
inc_section "crysaudio/music/pallettown.asm"
inc_section "crysaudio/music/profoakspokemontalk.asm"
inc_section "crysaudio/music/profoak.asm"
inc_section "crysaudio/music/victoryroad.asm"
SECTION "Johto Wild Battle", ROMX
inc_section "crysaudio/music/johtotrainerbattle.asm"
inc_section "crysaudio/music/lookyoungster.asm"
inc_section "crysaudio/music/lookhiker.asm"
SECTION "Songs 5", ROMX
inc_section "crysaudio/music/battletowertheme.asm"
inc_section "crysaudio/music/kantotrainerbattle.asm"
SECTION "RBY Songs 1", ROMX
inc_section "crysaudio/music/RBY/bikeriding.asm"
inc_section "crysaudio/music/RBY/dungeon1.asm"
inc_section "crysaudio/music/RBY/gamecorner.asm"
inc_section "crysaudio/music/RBY/titlescreen.asm"
inc_section "crysaudio/music/RBY/dungeon2.asm"
inc_section "crysaudio/music/RBY/dungeon3.asm"
inc_section "crysaudio/music/RBY/cinnabarmansion.asm"
inc_section "crysaudio/music/RBY/oakslab.asm"
inc_section "crysaudio/music/RBY/pokemontower.asm"
inc_section "crysaudio/music/RBY/silphco.asm"
inc_section "crysaudio/music/RBY/meeteviltrainer.asm"
inc_section "crysaudio/music/RBY/meetfemaletrainer.asm"
inc_section "crysaudio/music/RBY/meetmaletrainer.asm"
inc_section "crysaudio/music/RBY/introbattle.asm"
inc_section "crysaudio/music/RBY/surfing.asm"
inc_section "crysaudio/music/RBY/jigglypuffsong.asm"
inc_section "crysaudio/music/RBY/halloffame.asm"
inc_section "crysaudio/music/RBY/credits.asm"
inc_section "crysaudio/music/RBY/gymleaderbattle.asm"
inc_section "crysaudio/music/RBY/trainerbattle.asm"
inc_section "crysaudio/music/RBY/wildbattle.asm"
inc_section "crysaudio/music/RBY/finalbattle.asm"
SECTION "RBY Songs 2", ROMX
inc_section "crysaudio/music/RBY/defeatedwildmon.asm"
inc_section "crysaudio/music/RBY/pkmnhealed.asm"
inc_section "crysaudio/music/RBY/routes1.asm"
inc_section "crysaudio/music/RBY/routes2.asm"
inc_section "crysaudio/music/RBY/routes3.asm"
inc_section "crysaudio/music/RBY/indigoplateau.asm"
inc_section "crysaudio/music/RBY/pallettown.asm"
inc_section "crysaudio/music/RBY/cities1.asm"
inc_section "crysaudio/music/RBY/museumguy.asm"
inc_section "crysaudio/music/RBY/meetprofoak.asm"
inc_section "crysaudio/music/RBY/meetrival.asm"
inc_section "crysaudio/music/RBY/ssanne.asm"
inc_section "crysaudio/music/RBY/cities2.asm"
inc_section "crysaudio/music/RBY/lavender.asm"
inc_section "crysaudio/music/RBY/gym.asm"
inc_section "crysaudio/music/RBY/pokecenter.asm"
SECTION "Custom Songs 1", ROMX
inc_section "crysaudio/music/custom/ceruleanGSC.asm"
inc_section "crysaudio/music/custom/cinnabarGSC.asm"
inc_section "crysaudio/music/custom/nuggetbridge.asm"
inc_section "crysaudio/music/custom/shop.asm"
SECTION "Custom Songs 2", ROMX
inc_section "crysaudio/music/custom/cinnabarremix.asm"
SECTION "DPPt Songs 1", ROMX
inc_section "crysaudio/music/DPPt/frontierbrain.asm"
SECTION "TCG Songs 1", ROMX
inc_section "crysaudio/music/TCG/dueltheme2.asm"
inc_section "crysaudio/music/TCG/club2.asm"
SECTION "TCG2 Songs 1", ROMX
inc_section "crysaudio/music/TCG2/groverworld.asm"
inc_section "crysaudio/music/TCG2/grcastle.asm"
SECTION "TCG2 Songs 2", ROMX
inc_section "crysaudio/music/TCG2/gamecorner.asm"
inc_section "crysaudio/music/TCG2/grdueltheme2.asm"
SECTION "Pinball Songs", ROMX
inc_section "crysaudio/music/pinball/redfield.asm"
inc_section "crysaudio/music/pinball/catchem_red.asm"
SECTION "Sound Effects", ROMX
INCLUDE "crysaudio/sfx.asm"
SECTION "Cries", ROMX
CryHeaders:: INCLUDE "crysaudio/cry_headers.asm"
INCLUDE "crysaudio/cries.asm"