Completed Hoppy Days project from Udemy Course "Discovering Godot: Make Video Games in Python-like GDScript". The main purpose of this project was to learn Godot engine capabilities, so it's not pretending to be a fully completed game and may contain some bugs or other development issues.
- Move Left (
<-
orA
) - Move Right (
->
orD
) - Jump (
^
orW
orSPACE
) - Quit the game (
ESC
) - Restart Game (
SPACE
) - only at ending screens
-
Player (Bunny): can move left and right, also have the ability to jump
-
Cake (Coin): a collectible item that should be picked up by Player (every 10 collected will power up Player-'s life count)
-
Spikes: hazard item which damage Player
-
Spike-man: NPC which moves left-right
-
Cloud: NPC which moves left-right and can shoot a bolt of lightning into a player
-
JumpPad: increase Player jump height on entering
-
Portal: the endpoint of a game that indicates successful completion of level