Sylk Mobile is part of Sylk Suite, a set of real-time communications applications using IETF SIP protocol and WebRTC specifications.
Sylk Suite consists of:
- SIP/WebRTC application server
- Mobile push notifications server
- Desktop clients for Windows, Linux and MacOS
- Mobile clients for Apple iOS and Google Android
- Web page for WebRTC enabled browsers
- Mobile client development SDK
- Desktop client development SDK
Sylk mobile licensed under GNU General Public License version 3. A copy of the license is available at http://www.fsf.org/licensing/licenses/gpl-3.0.html
Copyright 2020 AG Projects
- Google Play
- Apple Store
- Source code
- 1-to-1 audio and video calls
- Encrypted end-to-end messaging
- Synchronization of multiple devices
- Multiparty conferencing
- Call history entries management
- Native address book lookup
- Native OS telephony integration
- Support for multiple devices in parallel
- Support for multiple cameras
- Support for landscape and portrait modes
- Support for tablets and phones
- Interoperable with SIP clients
- Receive calls from the web
Messages are encrypted end-to-end using OpenPGP.
- NGI0 PET Fund, a fund established by NLnet with financial support from the European Commission's Next Generation Internet programme, under the aegis of DG Communications Networks, Content and Technology under grant agreement No 825310
- Project description
- Saúl Ibarra Corretgé - Inception architect / original idea
- Tijmen de Mes - API, Conference and desktop
- Dan Jenkins - WebRTC and React Native mechanic
- Adrian Georgescu - Janitor
- Bibiana Rivadeneira - Push notifications
- Michiel Leenaars - Strategic guidance
- Sylk Server
- Sylk Pushserver
- SIP infra with push notifications support
- Java from http://java.com
- NVM from https://heynode.com/tutorial/install-nodejs-locally-nvm/
- Using nvm install Node.js version 12
- Yarn (for package management) curl -o- -L https://yarnpkg.com/install.sh | bash
- XCode
- Android Studio (Or at least the Android SDK)
- Gem (for installing gem files)
- Fastlane (for deploying to testflight/google play store)
- Cocoapods (for handling iOS Pods)
- Install RVM: curl -L https://get.rvm.io | bash -s stable
- Update ruby: rvm install rvm install ruby
- Add to .bash_profile export LANG=en_US.UTF-8 export LANGUAGE=en_US.UTF-8 export LC_ALL=en_US.UTF-8
- sudo gem install cocoapods
- watchman (for helping watch files during development) brew install watchman or port install watchman
Follow the Getting Started guide as much as you can but not everything will be explained. No install docs will be listed here for each tool as they'll change, go and check them out yourself.
Yarn can be a bit of a pain, especially when a git dependency changes.
To be sure you're running the lastest code run:
rm -rf node_modules
rm -rf ios/Pods
yarn cache clean
yarn
cd ios; pod install; cd ..
npm rebuild node-sass
brew install watchman or port install watchman
Run git-crypt unlock
to check that you can decrypt the files in the repo. If you can't you'll need to generate a GPG key and pass it to someone with access to the repo. A good guide is located at https://medium.com/@sumitkum/securing-your-secret-keys-with-git-crypt-b2fa6ffed1a6
Use react-native run-ios --help
and react-native run-android --help
to give you all you need to know. You shouldn't ever have to build from Xcode or Android Studio.
Currently we have issues running a build of ios from the cli using yarn react-native run-ios
so instead, open up xcode and run it there
open ios/sylk.xcworkspace/
If you don't have any simulators running, and don't have an android device plugged in (or available to adb) React Native will start up a simulator for you. If you have a device available (doesn't matter if its real or a simulator) this command will output to the device.
yarn react-native run-android
Install https://reactnative.dev/docs/debugging#react-developer-tools
Shake the device and touch Debug.
Currently we have issues running a build of ios from the cli using yarn react-native run-ios --device
so instead, open up xcode and run it there
yarn react-native run-android --deviceId "DeviceId"
--deviceId [string] builds your app and starts it on a specific device/simulator with the given device id (listed by running "adb devices" on the command line).
To run the app on your device without tethering it to USB:
On Android:
yarn react-native run-android --variant=release
On iOS:
Select menu Product -> Scheme -> Edit scheme andselect for Run Build Configuration = Release
Beware that iOS push tokens are still meant for sandbox unless the app is released through Apple Store.
You might want to bring the project back to a clean repo if you're hitting any issues.
Try it as a dry-run first
git clean -d -x --dry-run
git clean -d -x -f
We use fastlane
for building production versions of the app.
Fastlane can handle all the metadata around your entry into the relevant App Stores and much much more too.
Currently we have two commands - you will need to open Xcode and allow it to sync the deployment key as we allow Xcode to control that rather than do it ourselves. We could add it directly into the project with git-crypt and tell fastlane to use it to make this easier.
fastlane ios beta
fastlane android beta
We utilise the patch-package module in order to patch the react-native-callkeep
module instead of maintaining a complete fork. See their README on how to make changes to the patch and how those patches get installed automatically within this project on install of npm modules.
yarn add -D AGProjects/sylkrtc.js
https://firebase.google.com/docs/reference/fcm/rest/v1/projects.messages#AndroidNotification