This is a simple sandbox game with random terrain generation, where you play as a squirrel trying to collect as many golden hazelnuts as possible to stock up for the winter. You have a 5-minute time limit to collect as many as possible. After the time limit expires, your score automatically resets, and you can play again.
This game is written entirely in C++ using Open GL version 4.2 and GLFW.
Clone the repo.
$ git clone https://github.com/vilfa/gold-rush
$ cd gold-rush
Required dependencies are OpenGL & GLFW.
$ mkdir build
$ cmake --build build --config Debug --target all -j<threads> --
Then just do
$ ./build/gold-rush