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[WIP] Introduce grin apis #1191
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class __attribute__((annotate("vineyard"))) ArrowFragment | ||
: public ArrowFragmentBase, | ||
public vineyard::BareRegistered< | ||
ArrowFragment<OID_T, VID_T, VERTEX_MAP_T>> { |
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If I understand it correctly, grin should be an access interface and we don't need some vineyard::Object
s there?
I was imaging some thing like
std::shared_ptr<arrow::Fragment> fragment = client.GetObject<vineyard::ArrowFragment>("objectid");
auto g /* grin::Fragment */ = grin::g(fragment);
Seems you are using me but didn't get OPENAI_API_KEY seted in Variables for this repo. you could follow readme for more information |
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