three-vrm v1 has been released!
three-vrm v1 supports VRM1.0, which is a new version of VRM format (the previous version of VRM is also supported, don't worry!). It also adopts the GLTFLoader plugin system which is a relatively new feature of GLTFLoader.
There are a lot of breaking changes! See the migration guide for more info.
You will need:
- Three.js build
- GLTFLoader
- A build of @pixiv/three-vrm
.module
ones are ESM, otherwise it's UMD and injects its modules into globalTHREE
.min
ones are minified (for production), otherwise it's not minified and it comes with source maps
Code like this:
<!-- About import maps, see the Three.js official docs: -->
<!-- https://threejs.org/docs/#manual/en/introduction/Installation -->
<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/[email protected]/build/three.module.js",
"three/addons/": "https://unpkg.com/[email protected]/examples/jsm/",
"@pixiv/three-vrm": "three-vrm.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { VRMLoaderPlugin } from '@pixiv/three-vrm';
const scene = new THREE.Scene();
const loader = new GLTFLoader();
// Install GLTFLoader plugin
loader.register((parser) => {
return new VRMLoaderPlugin(parser);
});
loader.load(
// URL of the VRM you want to load
'/models/VRM1_Constraint_Twist_Sample.vrm',
// called when the resource is loaded
(gltf) => {
// retrieve a VRM instance from gltf
const vrm = gltf.userData.vrm;
// add the loaded vrm to the scene
scene.add(vrm.scene);
// deal with vrm features
console.log(vrm);
},
// called while loading is progressing
(progress) => console.log('Loading model...', 100.0 * (progress.loaded / progress.total), '%'),
// called when loading has errors
(error) => console.error(error),
);
</script>
Install three
and @pixiv/three-vrm
:
npm install three @pixiv/three-vrm
Code like this:
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { VRMLoaderPlugin } from '@pixiv/three-vrm';
const scene = new THREE.Scene();
const loader = new GLTFLoader();
// Install GLTFLoader plugin
loader.register((parser) => {
return new VRMLoaderPlugin(parser);
});
loader.load(
// URL of the VRM you want to load
'/models/VRM1_Constraint_Twist_Sample.vrm',
// called when the resource is loaded
(gltf) => {
// retrieve a VRM instance from gltf
const vrm = gltf.userData.vrm;
// add the loaded vrm to the scene
scene.add(vrm.scene);
// deal with vrm features
console.log(vrm);
},
// called while loading is progressing
(progress) => console.log('Loading model...', 100.0 * (progress.loaded / progress.total), '%'),
// called when loading has errors
(error) => console.error(error),
);
See: CONTRIBUTING.md