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Merge pull request #1023 from uksf/feature/cdfModern
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u\uksf\addons\cdf |
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class CfgFactionClasses { | ||
class ADDON { | ||
displayName = "Cherno Defence Force (Modern)"; | ||
icon = QPATHTOF(data\CDF_Flag.png); | ||
priority = 1; | ||
side = 0; | ||
}; | ||
}; |
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@@ -0,0 +1,250 @@ | ||
class cfgGroups { | ||
class EAST { | ||
name = "OPFOR"; | ||
class CDF { | ||
name = "Cherno Defence Forces (Modern)"; | ||
class Infantry { | ||
name = "Infantry"; | ||
class GVAR(Sniper_Pair) { | ||
name = "Sniper Pair"; | ||
faction = QUOTE(ADDON); | ||
side = 0; | ||
class Unit0 { | ||
side = 0; | ||
vehicle = QGVAR(Sniper); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -0, 0 }; | ||
}; | ||
class Unit1 { | ||
side = 0; | ||
vehicle = QGVAR(Sniper); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -5, 0 }; | ||
}; | ||
}; | ||
class GVAR(HQ) { | ||
name = "HQ"; | ||
faction = QUOTE(ADDON); | ||
side = 0; | ||
class Unit0 { | ||
side = 0; | ||
vehicle = QGVAR(Officer); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -0, 0 }; | ||
}; | ||
class Unit1 { | ||
side = 0; | ||
vehicle = QGVAR(Rifleman); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -5, 0 }; | ||
}; | ||
class Unit2 { | ||
side = 0; | ||
vehicle = QGVAR(Signaller); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -10, 0 }; | ||
}; | ||
class Unit3 { | ||
side = 0; | ||
vehicle = QGVAR(Signaller); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -15, 0 }; | ||
}; | ||
}; | ||
class GVAR(2_Man_Team) { | ||
name = "2 Man Team"; | ||
faction = QUOTE(ADDON); | ||
side = 0; | ||
class Unit0 { | ||
side = 0; | ||
vehicle = QGVAR(Rifleman); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -0, 0 }; | ||
}; | ||
class Unit1 { | ||
side = 0; | ||
vehicle = QGVAR(Squad_Leader); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -5, 0 }; | ||
}; | ||
}; | ||
class GVAR(Fireteam) { | ||
name = "Fireteam"; | ||
faction = QUOTE(ADDON); | ||
side = 0; | ||
class Unit0 { | ||
side = 0; | ||
vehicle = QGVAR(Squad_Leader); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -0, 0 }; | ||
}; | ||
class Unit1 { | ||
side = 0; | ||
vehicle = QGVAR(Rifleman); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -5, 0 }; | ||
}; | ||
class Unit2 { | ||
side = 0; | ||
vehicle = QGVAR(Rifleman_LAT); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -10, 0 }; | ||
}; | ||
class Unit3 { | ||
side = 0; | ||
vehicle = QGVAR(Machine_Gunner); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -15, 0 }; | ||
}; | ||
}; | ||
class GVAR(Section) { | ||
name = "Section"; | ||
faction = QUOTE(ADDON); | ||
side = 0; | ||
class Unit0 { | ||
side = 0; | ||
vehicle = QGVAR(Squad_Leader); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -0, 0 }; | ||
}; | ||
class Unit1 { | ||
side = 0; | ||
vehicle = QGVAR(Rifleman); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -5, 0 }; | ||
}; | ||
class Unit2 { | ||
side = 0; | ||
vehicle = QGVAR(Machine_Gunner); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -10, 0 }; | ||
}; | ||
class Unit3 { | ||
side = 0; | ||
vehicle = QGVAR(Rifleman); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -15, 0 }; | ||
}; | ||
class Unit4 { | ||
side = 0; | ||
vehicle = QGVAR(Rifleman_LAT); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -20, 0 }; | ||
}; | ||
class Unit5 { | ||
side = 0; | ||
vehicle = QGVAR(Rifleman); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -25, 0 }; | ||
}; | ||
class Unit6 { | ||
side = 0; | ||
vehicle = QGVAR(Sharpshooter); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -30, 0 }; | ||
}; | ||
class Unit7 { | ||
side = 0; | ||
vehicle = QGVAR(Rifleman); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -35, 0 }; | ||
}; | ||
}; | ||
class GVAR(AT_Section) { | ||
name = "AT Section"; | ||
faction = QUOTE(ADDON); | ||
side = 0; | ||
class Unit0 { | ||
side = 0; | ||
vehicle = QGVAR(Squad_Leader); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -0, 0 }; | ||
}; | ||
class Unit1 { | ||
side = 0; | ||
vehicle = QGVAR(Rifleman_HAT); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -5, 0 }; | ||
}; | ||
class Unit2 { | ||
side = 0; | ||
vehicle = QGVAR(Rifleman_HAT); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -10, 0 }; | ||
}; | ||
class Unit3 { | ||
side = 0; | ||
vehicle = QGVAR(Rifleman_LAT); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -15, 0 }; | ||
}; | ||
class Unit4 { | ||
side = 0; | ||
vehicle = QGVAR(Rifleman_LAT); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -20, 0 }; | ||
}; | ||
class Unit5 { | ||
side = 0; | ||
vehicle = QGVAR(Sharpshooter); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -25, 0 }; | ||
}; | ||
class Unit6 { | ||
side = 0; | ||
vehicle = QGVAR(Machine_Gunner); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -30, 0 }; | ||
}; | ||
}; | ||
class GVAR(MG_Section) { | ||
name = "MG Section"; | ||
faction = QUOTE(ADDON); | ||
side = 0; | ||
class Unit0 { | ||
side = 0; | ||
vehicle = QGVAR(Squad_Leader); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -0, 0 }; | ||
}; | ||
class Unit1 { | ||
side = 0; | ||
vehicle = QGVAR(Machine_Gunner); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -5, 0 }; | ||
}; | ||
class Unit2 { | ||
side = 0; | ||
vehicle = QGVAR(Machine_Gunner); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -10, 0 }; | ||
}; | ||
class Unit3 { | ||
side = 0; | ||
vehicle = QGVAR(Machine_Gunner); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -15, 0 }; | ||
}; | ||
class Unit4 { | ||
side = 0; | ||
vehicle = QGVAR(Rifleman); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -20, 0 }; | ||
}; | ||
class Unit5 { | ||
side = 0; | ||
vehicle = QGVAR(Sharpshooter); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -25, 0 }; | ||
}; | ||
class Unit6 { | ||
side = 0; | ||
vehicle = QGVAR(Rifleman_LAT); | ||
rank = "PRIVATE"; | ||
position[] = { 0, -30, 0 }; | ||
}; | ||
}; | ||
}; | ||
}; | ||
}; | ||
}; |
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