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Issues: ufna/VaFogOfWar
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Check if fog blocking volumes should be limited with terrain level only
todo
Internal development tasks
#107
opened Apr 30, 2020 by
ufna
Add debug grid with wireframe shader
debug
Debug and profiling
todo
Internal development tasks
#106
opened Apr 29, 2020 by
ufna
Make original map dimensions configurable
enhancement
New feature or request
#104
opened Mar 16, 2020 by
ufna
Save/Load state of fog
enhancement
New feature or request
todo
Internal development tasks
#102
opened Mar 3, 2020 by
ufna
IsLocationRevealed & Scouting layer
enhancement
New feature or request
#101
opened Feb 12, 2020 by
Rukgul
Поддержка BlockingVolume'ами произвольного вращения BoundsVolume'ов
enhancement
New feature or request
#88
opened Dec 6, 2019 by
ufna
Разделение агентов на команды для раздельного контроля видимости
enhancement
New feature or request
#78
opened Nov 27, 2019 by
ufna
Разделить RT для мобил и десктопа (R8 быстрее)
optimization
Issue related to performance
#76
opened Nov 6, 2019 by
ufna
Блюр только области, видимой игроком с учётом черноты оригинальной карты
optimization
Issue related to performance
todo
Internal development tasks
#74
opened Sep 25, 2019 by
ufna
Attempt to sync load bulk data with EDL enabled (LoadDataIntoMemory)
optimization
Issue related to performance
#72
opened Aug 23, 2019 by
ufna
Валидация значений InitialTerrain в редакторе
debug
Debug and profiling
enhancement
New feature or request
#68
opened Aug 22, 2019 by
ufna
Сделать расчет Slope'ов в шедоукастинге детерминированным
enhancement
New feature or request
#57
opened Aug 16, 2019 by
ufna
Вынос функционала апдейта буферов в отдельный поток
enhancement
New feature or request
#48
opened Jul 30, 2019 by
ufna
Апдейт апскейл буфера может происходить в момент изменения исходного
optimization
Issue related to performance
todo
Internal development tasks
#30
opened Jul 5, 2019 by
ufna
Кеширование позиций и рендер в карту только при изменении
enhancement
New feature or request
#20
opened Jun 19, 2019 by
ufna
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