Skip to content

Getting Started

PatrickBoutotEpic edited this page Aug 15, 2019 · 4 revisions

Getting Started

Install from pre-compiled Release

  1. Go to the release section of the repository and download the latest zip file
  2. Extract the zip file to a location of your choice on your computer
  3. In Motionbuilder go to Settings -> Preferences -> SDK and click add, navigate the folder you just extracted, inside it you will find folders for different versions of Motionbuilder, select the version you are using and click okay Adding SDK Path Choose the correct version
  4. Restart Motionbuilder
  5. You should now have a new device called "UE - LiveLink"

New Device

Compile from Source

  1. You will require a source build of Unreal
  2. Clone the repository inside of <Engine Install Folder>\Engine\Source\Programs
    • For example my Repo folder is called MobuLiveLinkPlugin so the final path should be <Engine Install Folder>\Engine\Source\Programs\MobuLiveLinkPlugin
  3. run GenerateProjectFiles.bat, you should now have a new program you can build inside of your UE4 solution
  4. Build the MobuLiveLinkPlugin version you would like to build (MobuLiveLinkPlugin2016 to MobuLiveLinkPlugin2019) inside of your UE4 solution
    • If you have a NotForLicensees error while building, make sure the bNotForLicensees flag is false in MobuLiveLinkPlugin2017.Target.cs
    • Also check the path of the install folder

    string MobuInstallFolder = "C:\Autodesk\MotionBuilder " + MobuVersionString;

  5. The binaries will be places in <Engine Install Folder>\Engine\Binaries\Win64\MotionBuilder
  6. In Motionbuilder go to Preferences -> SDK and click add, navigate to the binaries folder from above click okay
  7. Restart Motionbuilder
  8. You should now have a new device called "UE - LiveLink"
Clone this wiki locally