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v0.5.3 update
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tzaeschke committed Apr 28, 2024
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4 changes: 3 additions & 1 deletion CHANGELOG.md
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WHen using JDK 9 or later

--> See TODO.txt
## 0.5.3 - unreleased

## 0.5.3 - 2024-04-28

- Fix INTERNAL ERROR in `FastLSolve.solveL1Straight()` caused by bug in `DLCP.solve1()`.
[#133](https://github.com/tzaeschke/ode4j/issues/133)
- Fix formatting of debug/info/error message.
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8 changes: 6 additions & 2 deletions README.md
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Expand Up @@ -9,7 +9,7 @@ ODE is an open source, high performance library for simulating rigid body dynami
and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection
with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures.

The latest released version of ode4j is 0.5.2, but the master branch may contain fixes and improvements. Release 0.5.0
The latest released version of ode4j is 0.5.3, but the master branch may contain fixes and improvements. Release 0.5.0
contains all changes up to ODE 0.16.3.

Resources
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<dependency>
<groupId>org.ode4j</groupId>
<artifactId>core</artifactId>
<version>0.5.2</version>
<version>0.5.3</version>
</dependency>
```

## News

2024-04-28: Release 0.5.3:

* Bug fix for possible INTERNAL ERROR in DLCP/FastSolver + some minor improvements

2023-10-07: Release 0.5.2:

* Bug fix for DVector3.cross() + some minor improvements
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