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Change Summary & Additional Notes
Previously, it was based on getCanNotTarget(), but actually getCanEvade() is the better option since canNotTarget can be set on non-sub units. This also restores the sub purchase logic that was changed in caf296c.
I think this is a safer version of the change, since the above one may have had an effect where AI would start buying subs for defense, when it shouldn't.
Note: I verified all standard A&A maps and all the subs have canEvade set, so this should ensure the AI continues to behave as before on those maps.
Release Note