Fix stalemate logic to end 0 att plane vs. transport fights. #11736
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Change Summary & Additional Notes
Without this, we would trigger the 10K rounds limit in AI simulation when the battle ends up with a strat bomber (that has no attack or defense) faced off against a transport and/or subs, and neither would be able to damage the other.
Added a unit test. Also renames a couple of existing tests for clarity.
Fixes: #10936
Note: This problem does not exist in 2.5 (tested).
Release Note