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Fix "Attackers and defenders collections must be distinct". (#11959)
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* Fix "Attackers and defenders collections must be distinct".

This was caused by cantMoveUnits containing duplicates in some cases. Changed to a Set to prevent that.

Also cleans up some logic.
Fixes: #11851

* Fix typo.
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asvitkine committed Sep 13, 2023
1 parent 5d47dc2 commit e23ee69
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Showing 2 changed files with 30 additions and 26 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -235,7 +235,6 @@ private void findUnitsThatCantMove(

Map<Territory, ProTerritory> moveMap = territoryManager.getDefendOptions().getTerritoryMap();
Map<Unit, Set<Territory>> unitMoveMap = territoryManager.getDefendOptions().getUnitMoveMap();
List<ProTransport> transportMapList = territoryManager.getDefendOptions().getTransportList();

// Add all units that can't move (to be consumed, allied units, 0 move units, etc)
for (final Territory t : moveMap.keySet()) {
Expand All @@ -252,26 +251,13 @@ private void findUnitsThatCantMove(
// Add all units that only have 1 move option and can't be transported
for (final Iterator<Unit> it = unitMoveMap.keySet().iterator(); it.hasNext(); ) {
final Unit u = it.next();
if (unitMoveMap.get(u).size() == 1) {
final Territory onlyTerritory = CollectionUtils.getAny(unitMoveMap.get(u));
if (onlyTerritory.equals(unitTerritoryMap.get(u))) {
boolean canBeTransported = false;
for (final ProTransport pad : transportMapList) {
for (final Territory t : pad.getTransportMap().keySet()) {
if (pad.getTransportMap().get(t).contains(onlyTerritory)) {
canBeTransported = true;
}
}
for (final Territory t : pad.getSeaTransportMap().keySet()) {
if (pad.getSeaTransportMap().get(t).contains(onlyTerritory)) {
canBeTransported = true;
}
}
}
if (!canBeTransported) {
moveMap.get(onlyTerritory).addCantMoveUnit(u);
it.remove();
}
final Set<Territory> territories = unitMoveMap.get(u);
if (territories.size() == 1) {
final Territory onlyTerritory = CollectionUtils.getAny(territories);
if (onlyTerritory.equals(unitTerritoryMap.get(u))
&& !canPotentiallyBeTransported(onlyTerritory)) {
moveMap.get(onlyTerritory).addCantMoveUnit(u);
it.remove();
}
}
}
Expand Down Expand Up @@ -325,6 +311,24 @@ private Map<Unit, Set<Territory>> findInfraUnitsThatCanMove() {
return infraUnitMoveMap;
}

private boolean canPotentiallyBeTransported(Territory unitTerritory) {
final List<ProTransport> transportMapList =
territoryManager.getDefendOptions().getTransportList();
for (final ProTransport pad : transportMapList) {
for (final Territory t : pad.getTransportMap().keySet()) {
if (pad.getTransportMap().get(t).contains(unitTerritory)) {
return true;
}
}
for (final Territory t : pad.getSeaTransportMap().keySet()) {
if (pad.getSeaTransportMap().get(t).contains(unitTerritory)) {
return true;
}
}
}
return false;
}

private List<Territory> moveOneDefenderToLandTerritoriesBorderingEnemy() {

ProLogger.info("Determine which territories to defend with one land unit");
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ public class ProTerritory {
private ProBattleResult battleResult;

// Non-combat move variables
private final List<Unit> cantMoveUnits;
private final Set<Unit> cantMoveUnits;
private List<Unit> maxEnemyUnits;
private Set<Unit> maxEnemyBombardUnits;
private ProBattleResult minBattleResult;
Expand Down Expand Up @@ -89,7 +89,7 @@ public ProTerritory(final Territory territory, final ProData proData) {
currentlyWins = false;
battleResult = null;

cantMoveUnits = new ArrayList<>();
cantMoveUnits = new HashSet<>();
maxEnemyUnits = new ArrayList<>();
maxEnemyBombardUnits = new HashSet<>();
minBattleResult = new ProBattleResult();
Expand Down Expand Up @@ -126,7 +126,7 @@ public ProTerritory(final Territory territory, final ProData proData) {
currentlyWins = patd.isCurrentlyWins();
battleResult = patd.getBattleResult();

cantMoveUnits = new ArrayList<>(patd.getCantMoveUnits());
cantMoveUnits = new HashSet<>(patd.getCantMoveUnits());
maxEnemyUnits = new ArrayList<>(patd.getMaxEnemyUnits());
maxEnemyBombardUnits = new HashSet<>(patd.getMaxEnemyBombardUnits());
minBattleResult = patd.getMinBattleResult();
Expand Down Expand Up @@ -332,8 +332,8 @@ public String getResultString() {
return sb.toString();
}

public List<Unit> getCantMoveUnits() {
return Collections.unmodifiableList(cantMoveUnits);
public Collection<Unit> getCantMoveUnits() {
return Collections.unmodifiableCollection(cantMoveUnits);
}

public void addCantMoveUnit(final Unit unit) {
Expand Down

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