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Small cleanup.
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asvitkine committed Jul 5, 2024
1 parent ab80fac commit cb45a81
Showing 1 changed file with 5 additions and 4 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@
import games.strategy.engine.data.Territory;
import games.strategy.engine.data.Unit;
import games.strategy.engine.data.UnitType;
import games.strategy.engine.data.properties.GameProperties;
import games.strategy.engine.delegate.IDelegateBridge;
import games.strategy.engine.player.Player;
import games.strategy.triplea.Properties;
Expand Down Expand Up @@ -128,9 +129,7 @@ public static CasualtyDetails selectCasualties(
hitsRemaining >= totalHitpoints
|| sortedTargetsToPickFrom.size() == 1
|| allTargetsOneTypeOneHitPoint(
sortedTargetsToPickFrom,
dependents,
Properties.getPartialAmphibiousRetreat(data.getProperties()));
sortedTargetsToPickFrom, dependents, data.getProperties());
final CasualtyDetails casualtyDetails;
if (autoChooseCasualties) {
casualtyDetails = new CasualtyDetails(defaultCasualties, true);
Expand Down Expand Up @@ -316,11 +315,13 @@ public static List<Unit> getCasualtyOrderOfLoss(
*
* @param targets a collection of target units
* @param dependents map of dependent units for target units
* @param properties game properties
*/
private static boolean allTargetsOneTypeOneHitPoint(
final Collection<Unit> targets,
final Map<Unit, Collection<Unit>> dependents,
final boolean separateByRetreatPossibility) {
final GameProperties properties) {
final boolean separateByRetreatPossibility = Properties.getPartialAmphibiousRetreat(properties);
final Set<UnitCategory> categorized =
UnitSeparator.categorize(
targets,
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