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More formatting.
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asvitkine committed Jul 14, 2023
1 parent 61544cb commit ad5e6ce
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Showing 2 changed files with 22 additions and 67 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -337,9 +337,7 @@ void basicLandBattle() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1))
Expand All @@ -362,9 +360,7 @@ void bombardOnFirstRun() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1))
Expand All @@ -391,9 +387,7 @@ void bombardOnSubsequentRun() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.battleRound(2)
Expand All @@ -415,9 +409,7 @@ void impossibleSeaBattleWithBombarding() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.battleRound(1)
.attacker(attacker)
.defender(defender)
Expand Down Expand Up @@ -473,9 +465,7 @@ void noAirTransportTech() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.battleRound(1)
.attacker(attacker)
.defender(defender)
Expand All @@ -497,9 +487,7 @@ void paratroopersSubsequentRun() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.battleRound(2)
Expand Down Expand Up @@ -551,9 +539,7 @@ void impossibleSeaBattleWithParatroopers() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.battleRound(1)
.attacker(attacker)
.defender(defender)
Expand Down Expand Up @@ -741,9 +727,7 @@ void defendingSubsRetreatIfCanNotRetreatBeforeBattle() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1))
Expand Down Expand Up @@ -826,9 +810,7 @@ void unescortedAttackingTransportsAreNotRemovedWhenCasualtiesAreNotRestricted()
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1))
Expand Down Expand Up @@ -877,9 +859,7 @@ void unescortedDefendingTransportsAreNotRemovedWhenCasualtiesAreNotRestricted()
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1))
Expand All @@ -903,9 +883,7 @@ void attackingFirstStrikeBasic() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1))
Expand Down Expand Up @@ -933,9 +911,7 @@ void attackingFirstStrikeWithDestroyers() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1))
Expand Down Expand Up @@ -964,9 +940,7 @@ void defendingFirstStrikeBasic() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1))
Expand Down Expand Up @@ -1087,9 +1061,7 @@ void attackingDefendingFirstStrikeBasic() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1))
Expand Down Expand Up @@ -1601,9 +1573,7 @@ void attackingFirstStrikeWithdrawIfAble() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1))
Expand Down Expand Up @@ -1637,9 +1607,7 @@ void attackingFirstStrikeNoWithdrawIfEmptyTerritories() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1))
Expand Down Expand Up @@ -1669,9 +1637,7 @@ void attackingFirstStrikeNoWithdrawIfDestroyers() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1))
Expand Down Expand Up @@ -1702,9 +1668,7 @@ void attackingFirstStrikeWithdrawIfNonRestrictedDefenselessTransports() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1))
Expand Down Expand Up @@ -1774,9 +1738,7 @@ void defendingFirstStrikeNoWithdrawIfEmptyTerritories() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1))
Expand Down Expand Up @@ -1805,9 +1767,7 @@ void defendingFirstStrikeNoWithdrawIfDestroyers() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1))
Expand All @@ -1834,9 +1794,7 @@ void attackingAirUnitsAtSeaCanWithdraw() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1))
Expand Down Expand Up @@ -1919,9 +1877,7 @@ void partialAmphibiousAttackCanNotWithdrawIfNotAllowed() {
givenBattleSteps(
givenBattleStateBuilder()
.gameData(
givenGameDataWithLenientProperties()
.withAlliedAirIndependent(true)
.build())
givenGameDataWithLenientProperties().withAlliedAirIndependent(true).build())
.attacker(attacker)
.defender(defender)
.attackingUnits(List.of(unit1, unit3))
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,6 @@
import static games.strategy.triplea.Constants.SUB_RETREAT_BEFORE_BATTLE;
import static games.strategy.triplea.Constants.TRANSPORT_CASUALTIES_RESTRICTED;
import static games.strategy.triplea.Constants.WW2V2;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.anyBoolean;
import static org.mockito.ArgumentMatchers.anyString;
import static org.mockito.Mockito.lenient;
Expand Down

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