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Fix stacking limit logic for placement dialog. (#12000)
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The logic to filter out which units should be shown in the place dialog was too aggressive and was resulting in filtering out a unit of type B when it shared a limit with a unit of type A. This change relaxes that logic specifically for the placement dialog case and adds test coverage.

Also moves a helper function to UnitUtils.
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asvitkine committed Sep 29, 2023
1 parent fb78fad commit 2568c5f
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Showing 7 changed files with 55 additions and 17 deletions.
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Expand Up @@ -5,6 +5,7 @@
import games.strategy.engine.data.GamePlayer;
import games.strategy.engine.data.Territory;
import games.strategy.engine.data.Unit;
import games.strategy.engine.data.UnitType;
import games.strategy.engine.data.changefactory.ChangeFactory;
import games.strategy.engine.data.properties.GameProperties;
import games.strategy.triplea.attachments.TerritoryAttachment;
Expand All @@ -14,7 +15,9 @@
import java.util.Collection;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.function.Predicate;
import java.util.stream.Collectors;
import javax.annotation.Nullable;
import lombok.experimental.UtilityClass;
import org.triplea.java.collections.CollectionUtils;
Expand All @@ -29,6 +32,10 @@
@UtilityClass
public class UnitUtils {

public static Set<UnitType> getUnitTypesFromUnitList(final Collection<Unit> units) {
return units.stream().map(Unit::getType).collect(Collectors.toSet());
}

public static int getProductionPotentialOfTerritory(
final Collection<Unit> unitsAtStartOfStepInTerritory,
final Territory producer,
Expand Down Expand Up @@ -151,7 +158,7 @@ public static int getHowMuchCanUnitProduce(
(Properties.getWW2V2(properties) || Properties.getWW2V3(properties)) ? 0 : 1;
}
}
// Increase production if have industrial technology
// Increase production if we have industrial technology
if (territoryProduction
>= techTracker.getMinimumTerritoryValueForProductionBonus(unit.getOwner())) {
productionCapacity += techTracker.getProductionBonus(unit.getOwner(), unit.getType());
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Expand Up @@ -18,6 +18,7 @@
import games.strategy.engine.data.properties.GameProperties;
import games.strategy.triplea.Constants;
import games.strategy.triplea.Properties;
import games.strategy.triplea.UnitUtils;
import games.strategy.triplea.delegate.Matches;
import games.strategy.triplea.delegate.TechTracker;
import games.strategy.triplea.delegate.TerritoryEffectHelper;
Expand Down Expand Up @@ -259,10 +260,6 @@ public static UnitAttachment get(final UnitType type, final String nameOfAttachm
return getAttachment(type, nameOfAttachment, UnitAttachment.class);
}

private static Collection<UnitType> getUnitTypesFromUnitList(final Collection<Unit> units) {
return units.stream().map(Unit::getType).collect(Collectors.toSet());
}

private TechTracker getTechTracker() {
return getData().getTechTracker();
}
Expand Down Expand Up @@ -1161,7 +1158,7 @@ private static IntegerMap<Tuple<String, String>> getReceivesAbilityWhenWithMap(
final UnitTypeList unitTypeList) {
final IntegerMap<Tuple<String, String>> map = new IntegerMap<>();
final Collection<UnitType> canReceive =
getUnitTypesFromUnitList(
UnitUtils.getUnitTypesFromUnitList(
CollectionUtils.getMatches(units, Matches.unitCanReceiveAbilityWhenWith()));
for (final UnitType ut : canReceive) {
final Collection<String> receives = ut.getUnitAttachment().getReceivesAbilityWhenWith();
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Expand Up @@ -38,7 +38,6 @@
import java.util.Map.Entry;
import java.util.Objects;
import java.util.function.Predicate;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
import org.triplea.java.collections.CollectionUtils;
import org.triplea.java.collections.IntegerMap;
Expand Down Expand Up @@ -801,6 +800,15 @@ public String canUnitsBePlaced(
if (allowedUnits == null || !allowedUnits.containsAll(units)) {
return "Cannot place these units in " + to.getName();
}
// Although getUnitsToBePlaced() has checked stacking limits, it did it on a per-unit type
// basis, which is not sufficient, since units may be mutually exclusive. So we need to also
// check stacking limits over the full collection.
Collection<Unit> filteredUnits =
UnitStackingLimitFilter.filterUnits(
units, PLACEMENT_LIMIT, player, to, produced.getOrDefault(to, List.of()));
if (units.size() != filteredUnits.size()) {
return "Cannot place these units in " + to.getName();
}
final IntegerMap<String> constructionMap =
howManyOfEachConstructionCanPlace(to, to, units, player);
for (final Unit currentUnit : CollectionUtils.getMatches(units, Matches.unitIsConstruction())) {
Expand Down Expand Up @@ -976,13 +984,27 @@ protected Collection<Unit> getUnitsToBePlaced(
placeableUnits2 = placeableUnits;
}
// Limit count of each unit type to the max that can be placed based on unit requirements.
for (UnitType ut : placeableUnits2.stream().map(Unit::getType).collect(Collectors.toSet())) {
for (UnitType ut : UnitUtils.getUnitTypesFromUnitList(placeableUnits)) {
var unitsOfType = CollectionUtils.getMatches(placeableUnits2, Matches.unitIsOfType(ut));
placeableUnits2.removeAll(getUnitsThatCantBePlacedThatRequireUnits(unitsOfType, to));
}
// now check stacking limits
return UnitStackingLimitFilter.filterUnits(
placeableUnits2, PLACEMENT_LIMIT, player, to, produced.getOrDefault(to, List.of()));
// Filter each type separately, since we don't want a max on one type to filter out all units of
// another type, if the two types have a combined limit. UnitStackingLimitFilter doesn't do
// that directly since other call sites (e.g. move validation) do need the combined filtering.
// But we need to do it this way here, since the result will be shown for choosing which units
// to build (where we want to show all the types that can be built).
final var result = new ArrayList<Unit>();
for (UnitType ut : UnitUtils.getUnitTypesFromUnitList(units)) {
result.addAll(
UnitStackingLimitFilter.filterUnits(
CollectionUtils.getMatches(placeableUnits2, Matches.unitIsOfType(ut)),
PLACEMENT_LIMIT,
player,
to,
produced.getOrDefault(to, List.of())));
}
return result;
}

private Predicate<Unit> unitIsCarrierOwnedByCombinedPlayers(GamePlayer player) {
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Expand Up @@ -16,6 +16,7 @@
import games.strategy.engine.data.UnitTypeList;
import games.strategy.engine.data.properties.GameProperties;
import games.strategy.triplea.Properties;
import games.strategy.triplea.UnitUtils;
import games.strategy.triplea.attachments.AbstractUserActionAttachment;
import games.strategy.triplea.attachments.ICondition;
import games.strategy.triplea.attachments.PlayerAttachment;
Expand Down Expand Up @@ -220,8 +221,7 @@ public static Predicate<Unit> unitCanParticipateInCombat(
Territory battleSite,
int battleRound,
Collection<Unit> enemyUnits) {
final Set<UnitType> enemyUnitTypes =
enemyUnits.stream().map(Unit::getType).collect(Collectors.toSet());
final Collection<UnitType> enemyUnitTypes = UnitUtils.getUnitTypesFromUnitList(enemyUnits);
return u -> {
final boolean landBattle = !battleSite.isWater();
if (!landBattle && Matches.unitIsLand().test(u)) {
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Expand Up @@ -3,6 +3,7 @@
import com.google.common.collect.Sets;
import games.strategy.engine.data.Unit;
import games.strategy.engine.data.UnitType;
import games.strategy.triplea.UnitUtils;
import games.strategy.triplea.delegate.Matches;
import java.util.ArrayList;
import java.util.Collection;
Expand Down Expand Up @@ -43,10 +44,9 @@ public Collection<Unit> getTargetUnits(final Collection<Unit> units) {
*/
public static List<TargetGroup> newTargetGroups(
final Collection<Unit> units, final Collection<Unit> enemyUnits) {
final Set<UnitType> unitTypes = units.stream().map(Unit::getType).collect(Collectors.toSet());
final Set<UnitType> unitTypes = UnitUtils.getUnitTypesFromUnitList(units);
final boolean destroyerPresent = unitTypes.stream().anyMatch(Matches.unitTypeIsDestroyer());
final Set<UnitType> enemyUnitTypes =
enemyUnits.stream().map(Unit::getType).collect(Collectors.toSet());
final Set<UnitType> enemyUnitTypes = UnitUtils.getUnitTypesFromUnitList(enemyUnits);
final List<TargetGroup> targetGroups = new ArrayList<>();
for (final UnitType unitType : unitTypes) {
final Set<UnitType> targets = findTargets(unitType, destroyerPresent, enemyUnitTypes);
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Expand Up @@ -8,6 +8,7 @@
import static games.strategy.triplea.delegate.remote.IAbstractPlaceDelegate.BidMode.NOT_BID;
import static org.hamcrest.CoreMatchers.is;
import static org.hamcrest.MatcherAssert.assertThat;
import static org.hamcrest.Matchers.containsInAnyOrder;
import static org.hamcrest.Matchers.hasSize;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
Expand Down Expand Up @@ -228,6 +229,17 @@ void testPlayerAttachmentStackingLimit() {
// but not 2 battleships and 2 carriers
units.addAll(create(british, carrier, 1));
assertError(delegate.canUnitsBePlaced(northSea, units, british));
// However, getPlaceableUnits() should return 2 of each, since that's what's for filtering the
// options given to the user.
assertThat(
delegate.getPlaceableUnits(units, northSea).getUnits(),
containsInAnyOrder(units.toArray()));
units.addAll(create(british, carrier, 5));
units.addAll(create(british, battleship, 7));
var result = delegate.getPlaceableUnits(units, northSea).getUnits();
assertThat(result, hasSize(6));
assertThat(CollectionUtils.getMatches(result, Matches.unitIsOfType(battleship)), hasSize(3));
assertThat(CollectionUtils.getMatches(result, Matches.unitIsOfType(carrier)), hasSize(3));
}

@Test
Expand All @@ -237,7 +249,7 @@ void testStackingLimitFilteringHappensAfterPlacementRestrictions() {
// Add a carrier to the sea zone.
westCanadaSeaZone.getUnitCollection().addAll(create(british, carrier, 1));

// if we filter list of 2 battleships and 2 carriers, the 2 carriers should be selected.
// If we filter list of 2 battleships and 2 carriers, the 2 carriers should be selected.
List<Unit> units = create(british, battleship, 2);
units.addAll(create(british, carrier, 2));
// First, we can't place all of them (expected).
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Expand Up @@ -55,7 +55,7 @@ void testUnitAttachmentStackingLimit() {
assertThat(callFilterUnits(fourTanks, british, uk), hasSize(2));

// but we can include other units that don't have stacking limits in the list
// note: still with the two tanks already in the uk
// note: still with the two tanks already in the UK
List<Unit> twoInfantryAndFourTanks = infantry.create(2, british);
twoInfantryAndFourTanks.addAll(fourTanks);
assertThat(twoInfantryAndFourTanks, hasSize(6));
Expand Down

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