Ray-traced game engine. Uses Vulkan w/Compute, Artemis ECS, Dear ImGUI, Bullet 3
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Updated
Jul 9, 2024 - C++
Ray-traced game engine. Uses Vulkan w/Compute, Artemis ECS, Dear ImGUI, Bullet 3
Ray tracing on the command line
A GPU-CPU SYCL 3D Rendering engine with it's own formally specified shading language "ASL"
A simple Raytracing engine
A simple C++ raytracing engine developed for academic purposes in Habib University's CS 440 Computer Graphics coursework. Implements fundamental raytracing techniques to render stunning 3D scenes, including features like materials, lights, acceleration structures, and more.
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A raytracer built with Vulkan and C++20 modules that supports realtime compute-shader-based raytracing with multi-bounce and multi-ray per pixel. We only support spheres for the time being.
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