Free (as in freedom) open source clone of the Age of Empires II engine 🚀
-
Updated
Nov 21, 2024 - Python
Free (as in freedom) open source clone of the Age of Empires II engine 🚀
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
A fast entity component system (ECS) for C & C++
3D engine with modern graphics
3D C++ Game Engine - yet another open source game engine
zig game engine & graphics toolkit
Engo is an open-source 2D game engine written in Go.
Godex is a Godot Engine ECS library.
Svelto ECS C# Entity Component System
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A modern re-implementation of the classic DOS game Duke Nukem II
Lightweight, multi-platform, data-oriented game engine.
A 👩💻 developer-friendly entity management system for 🕹 games and similarly demanding applications, based on 🛠 ECS architecture.
A continuation of the popular Artemis ECS framework
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Entity Component System focused on usability and flexibility.
🚀Actors is a framework empowering developers to make better games faster on Unity.
Add a description, image, and links to the entity-component-system topic page so that developers can more easily learn about it.
To associate your repository with the entity-component-system topic, visit your repo's landing page and select "manage topics."