A toy physically based GPU path tracer (C++/OpenGL/GLSL)
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Updated
Feb 9, 2024 - C++
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
LuxCore source repository
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
Realtime path tracing via WebGPU compute shaders
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Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
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a path tracer using WebGL for realtime performance
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Java/LWJGL pathtracer based on the paper "Efficient Sparse Voxel Octrees" by Samuli Laine and Tero Karras.
Playing with path tracing in Unity engine using compute shaders
Source code of my master thesis on occlusion culling for (out-of-core) path tracing
An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
Raytracer for Python
Monte Carlo Path Tracer in Unity3D using compute shader
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