2 and 3-dimensional rigid body physics engine for Rust.
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Updated
Jul 27, 2021 - Rust
2 and 3-dimensional rigid body physics engine for Rust.
👐 WebXR hand tracking examples
A generalized inverse kinematics solver that supports closed chains for parallel kinematics systems, dynamic reconfiguration, and arbitrary joint configuration based on damped least squares error minimization techniques
Simple, parametric APIs for connectors such as corner brackets and t-joints. Specializing on connectors for aluminum extrusion connectors.
Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics
💀 GameMaker skeleton animation
A 2D Open Source Physics Engine in Java
A URDF Exporter for Fusion 360
The software for a Box Joint jig controlled by an Arduino Due
Muscles, bones and thicc thighs
A 2D Open Source Physics Engine in C++
DYNAMIXEL's joints management for ROS 2
ROS package to control the joints of the TriPed.
Control a 6 joint robot (free floating) with six separate PID with ROS in simulation.
ROS 2 interfaces for the Tachimawari joints management package
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