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Bump version to 1.13.0
CI #649: Commit f7c6b25 pushed by tmp64
October 6, 2024 08:28 3m 31s master
October 6, 2024 08:28 3m 31s
Set version to 1.12.0 for release
CI #648: Commit 04cae0e pushed by tmp64
October 6, 2024 07:58 2m 9s v1.12.0
October 6, 2024 07:58 2m 9s
Set version to 1.12.0 for release
CI #647: Commit 04cae0e pushed by tmp64
October 6, 2024 07:58 3m 10s master
October 6, 2024 07:58 3m 10s
Client: Add +use slowdown auto-detection (#247)
CI #646: Commit bda2f0c pushed by tmp64
October 6, 2024 07:49 2m 40s master
October 6, 2024 07:49 2m 40s
Server: Add +use slowdown setting (#247)
CI #645: Commit c674cb0 pushed by tmp64
October 6, 2024 05:28 3m 24s master
October 6, 2024 05:28 3m 24s
Server: Call PM_SetBHopCapEnabled from CGameRules
CI #644: Commit 3935cef pushed by tmp64
October 6, 2024 05:25 3m 17s master
October 6, 2024 05:25 3m 17s
Client: Add +use slowdown setting (#247)
CI #643: Commit d92707c pushed by tmp64
October 6, 2024 05:19 3m 21s master
October 6, 2024 05:19 3m 21s
Client: Use enum in bhop detection
CI #642: Commit 8a31105 pushed by tmp64
October 6, 2024 05:02 3m 10s master
October 6, 2024 05:02 3m 10s
Client: Check for build when setting rich presence
CI #641: Commit e1aa9f0 pushed by tmp64
October 6, 2024 04:51 3m 26s master
October 6, 2024 04:51 3m 26s
Server: RPG: Fix reloading when laser is on
CI #640: Commit 42ec2e0 pushed by tmp64
October 1, 2024 02:53 3m 41s master
October 1, 2024 02:53 3m 41s
CI
CI #639: Scheduled
October 1, 2024 01:02 3m 28s master
October 1, 2024 01:02 3m 28s
Bump version to 1.12.0
CI #638: Commit 9ec64fe pushed by tmp64
September 29, 2024 08:08 2m 59s master
September 29, 2024 08:08 2m 59s
Set version to 1.11.0 for release
CI #637: Commit a2a644c pushed by tmp64
September 29, 2024 06:50 2m 54s v1.11.0
September 29, 2024 06:50 2m 54s
Set version to 1.11.0 for release
CI #636: Commit a2a644c pushed by tmp64
September 29, 2024 06:49 3m 43s master
September 29, 2024 06:49 3m 43s
Client: HUD: Health: Adjust position
CI #635: Commit 0acd869 pushed by tmp64
September 29, 2024 05:34 2m 28s master
September 29, 2024 05:34 2m 28s
Server: Player: Add different spawn point selection methods (#221)
CI #634: Commit 752589f pushed by tmp64
September 29, 2024 04:41 2m 7s master
September 29, 2024 04:41 2m 7s
Client: Add ClientSourceSchemeBase.res (#208)
CI #633: Commit b3df451 pushed by tmp64
September 29, 2024 03:42 3m 14s master
September 29, 2024 03:42 3m 14s
Client: Options: HUD: Add hud_menu_fkeys (#229)
CI #632: Commit c5ad82b pushed by tmp64
September 29, 2024 03:39 2m 50s master
September 29, 2024 03:39 2m 50s
CMake: Swap commit and branch in version
CI #631: Commit 09212fb pushed by tmp64
September 29, 2024 03:28 3m 39s master
September 29, 2024 03:28 3m 39s
Client: Options: Scoreboard: Fix RCD efficiency
CI #630: Commit 00720f7 pushed by tmp64
September 29, 2024 03:19 3m 12s master
September 29, 2024 03:19 3m 12s
Client: ScorePanel: Add RCD efficiency type
CI #629: Commit 5c05c5b pushed by tmp64
September 29, 2024 03:09 2m 54s master
September 29, 2024 03:09 2m 54s
Client: HUD: Menu: Add cooldown to F-keys (#229)
CI #628: Commit d35250b pushed by tmp64
September 29, 2024 03:00 3m 7s master
September 29, 2024 03:00 3m 7s
Merge pull request #248 from ScriptedSnark/master
CI #627: Commit 98d50f3 pushed by tmp64
September 29, 2024 02:09 3m 12s master
September 29, 2024 02:09 3m 12s
Client: fix GetThisPlayerInfo crash
CI #626: Pull request #248 opened by ScriptedSnark
September 28, 2024 14:43 1m 59s ScriptedSnark:master
September 28, 2024 14:43 1m 59s
Add player connected checks to GetPlayerInfo calls
CI #625: Commit 66d5785 pushed by tmp64
September 11, 2024 06:05 3m 48s master
September 11, 2024 06:05 3m 48s