Releases: thers/FRFuel
Releases · thers/FRFuel
FRFuel v1.7.0
FRFuel v1.6.0
FRFuel v1.6.0
- (New) Add
ShowHudWhenEngineOff
option (default:ShowHudWhenEngineOff=true
), if you set this to false then the fuel level bar will not be shown if you turn your engine off and you're not near any gas stations. - (Fix) Disable the vehicle horn when you are able to press the 'toggle engine' button near a gas station. The
INPUT_VEH_ROCKET_BOOST
control is also disabled, so you won't launch your oppressor into the pumps anymore when refueling. These controls will not be disabled if you changed the engine toggle key to something other than theINPUT_VEH_HORN
control. - (Internal change) Temporarily use a local version of the CFX API set instead of the (outdated) NuGet version. This should be reverted once the NuGet package is updated at some point.
- (Fix/Change) Changed the way nearby vehicles are detected when manually refueling using a jerrycan. This should hopefully fix most issues related to some emergency (and other) vehicles not being detected when holding a jerrycan to refuel.
FRFuel v1.3.0
This update allows you to add custom gas stations in the new GasStations.json file.
FRFuel v1.1.1
Changes from v1.1.1 compared to v1.0.7
- Fix engine randomly turning back on. (temporary fix, shouldn’t be in here for long)
- Hud overlay (fuel bar) will now be disabled if you disable the hud preference in your game settings.
- Added resource manifest version.
- Added debug error message in case the config file fails to load.
- Add customization option for engine on/off toggle control.
Edit the config file to change this button. - Fix readme.md builds image redirect url.
- Bumped version number.