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All harvesters load up reagents on afterattack #16360
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Remove the argument instead, don't just do |
sure, good plan |
code/datums/components/harvester.dm
Outdated
@@ -30,18 +30,16 @@ | |||
var/datum/action/harvester/reagent_select/reagent_select_action | |||
///The maximum amount that one chemical can be loaded | |||
var/max_loadable_reagent_amount = 30 | |||
var/loadup_on_attack = FALSE | |||
var/loadup_on_attack = TRUE |
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Just delete this entirely and bake it in to default behaviour
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done, don't know why i didn't do this in the first place
As if auto loading could stop me from spamming unique-action, unless it were to send ~10 "Kelotane" messages when it's loaded i will continue to do so. |
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code lgtm.
I was considering this when adding it to Claymore but didn't really feel the need to add it to the other weapons. But I think this is probably fine
So true bestie |
👀 |
👁️ 👄 👁️ |
About The Pull Request
All Vali weapons will now autoload after hitting a target, as the claymore currently does.
Why It's Good For The Game
#12687 added autoloading, but only to the claymore. I don't see a reason why we can't have this on the rest of the harvester weapons as well, considering it doesn't add much of an advantage over spamming your unique-action key.
Changelog
🆑
qol: All harvester weapons now autoload chems after attacking.
/:cl: