Releases: tcmug/godot_trailmesh
Releases · tcmug/godot_trailmesh
Version 0.51
Version 0.5
Changes:
New build pipeline based on official godot template
Crash and various other bug fixes
A method to offset mesh points when changing world origin
Version 0.4
Changes:
- Added example project
- Camera switched to use mesh local position for correct normals
Version 0.3
- Added AABB generation.
- If geometry root is undefined the mesh will be added beneath the emitter node.
Initial release for testing
This is an initial release for testing purposes.