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swkeep edited this page Jun 17, 2022
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Welcome to the keep-crafting wiki!
a brief tutorial on how to use the script:
- all workbenches are listed below Config.workbenches
- to add a new workbench you need to enter the information below.
{
table_model = 'gr_prop_gr_bench_03a', -- if not specified workbench_default_model is used
coords = vector3(-1838.76, 2909.63, 38.90), -- workbench spawn coord
rotation = vector3(0.0, 0.0, 150.0), -- workbench rotation,
item_show_case_offset = vector3(0.0, 0.0, 2.25), -- item show case offset to workbench (sometimes models have different offsets)
job = {
allowed_list = {},
allowed_grades = {}
},
categories = {}, -- categories used in workbench
recipes = {}, -- recipes used in workbench
radius = 3.0 -- interaction radius
}
job = {
allowed_list = {},
allowed_grades = {}
},
- if you want to restrict by the job:
job = {
allowed_list = { 'police' },
allowed_grades = {}
},
- if you want to restrict it by job and their grades
job = {
allowed_list = { 'police' },
allowed_grades = { ['police'] = {2,3,4} }
},
- all categories are listed below Config.categories
['weapons'] = {
key = 'weapons', -- must be same as table name
label = 'Weapons', -- category label
icon = 'fa-solid fa-gun', -- category icon
jobs = {}, -- reserved for future
},
- How to add sub categories
['weapons'] = {
key = 'weapons', -- must be same as table name
label = 'Weapons', -- category label
icon = 'fa-solid fa-gun', -- category icon
jobs = {}, -- reserved for future
sub_categories = {
['pistol'] = {
label = 'Pistol',
},
['smg'] = {
label = 'SMG',
},
}
},
- How to add categories to workbenches -- add them in workbenches categories
categories = { Config.categories.weapons, ... }
- first, choose the recipe's name and then create an empty table
local weapons_recipe = { }
- second, add items to recipe
local weapons_recipe = {
['w_ar_carbinerifle'] = {
categories = {
sub = 'smg',
},
item_settings = {
label = 'Rifle',
image = 'weapon_advancedrifle', -- use inventory's images
object = {
name = 'w_ar_carbinerifle',
rotation = vector3(45.0, 0.0, 0.0)
},
level = 0,
job = {
allowed_list = {},
allowed_grades = {}
}
},
crafting = {
success_rate = 100,
amount = 1, -- crafted amount
duration = 60,
materials = {
["metalscrap"] = 50,
["steel"] = 60,
["rubber"] = 30,
},
exp_per_craft = 5
}
},
}
-- the last step, add the recipe to a workbench
recipes = { weapons_recipe },
- to choose a category for items you should specify just one category for that item
- for example, if you have a 'weapons' category and want to put w_ar_carbinerifle under a sub-category 'rifles' you must specify sub-category as 'rifles' and then remove main category from the categories.
categories = {
-- main = 'weapons',
sub = 'rifles',
},
- to use main category to show items, first make sure that category has no sub-categories then you can add it as bewlow.
categories = {
main = 'weapons',
-- sub = 'rifles',
},
['w_ar_carbinerifle'] = {
categories = {
main = 'weapons',
sub = 'rifles',
},
item_settings = {
label = 'Rifle', -- items' label
image = 'weapon_advancedrifle', -- it's on hover image and located in qb-inventory's images (html/images)
object = { -- optional (to show prop when crafting an item)
name = 'w_ar_carbinerifle',
rotation = vector3(45.0, 0.0, 0.0)
},
level = 0, -- min required craftingrep to craft an item
job = {
-- same as workbench restriction
allowed_list = {},
allowed_grades = {}
}
},
crafting = {
success_rate = 100, -- success_rate
amount = 1, -- crafted amount
duration = 60, -- crafting duration
materials = { -- crafting materials
["metalscrap"] = 50,
["steel"] = 60,
["rubber"] = 30,
},
exp_per_craft = 5
}
},