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Update QHull and BuildMacOS.sh to support debug and XCode builds #3173
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fix createrelease as the mac arm can't be compiled on github anymore
Added a piece of code into handle_legacy to check for aliases. '.mf3 files won't open 2.4.58.3' supermerill#2939
…one click instead of two (recovering the old behavior).
Mitigation: remove shallow angles that seems to make it appear. As the previous remove_colinear was on a fixed dist (taht became too small on long segments) I created a new one that work from an angle. supermerill#2971
And fix for the visualization of the spiral start.
…rientation or the scale of a part of a multipart object
…xtra frame the first time an imgui window is shown
Fixed division by zero on zero length extrusions. Added bunch of asserts to check for divisions by zero.
- contiguous: even more aligned - scattered: old random: random per island per layer - random : new random: every loop has its own random seam.
updated doc in readme supermerill#2930
Also, can now use {tool_name} and other filaments & extruder settings in filament start/end supermerill#2934
established names.
Tips for updating on the RPI4.
updated Qhull.cmake to add patch to the imported Qhull CMakeLists.txt so that it creates correctly named debug libraries.
The Qhull CMakeLists.txt directives in the original change the name of Debug Libraries resulting in library names having an "_dd" suffix added rather than just a "d" suffix added. The patch comments out the change and always just defines the base names with no suffix, allowing the overall cmake rule to apply. The second change modifies BuildMacOS.sh to support building an Xcode project using : BuildMacOS.sh -c |
updated Qhull.cmake to add patch to the imported Qhull CMakeLists.txt so that it creates correctly named debug libraries. #3173
merged, will check if it's okay with the auto build. |
updated Qhull.cmake to add patch to the imported Qhull CMakeLists.txt so that it creates correctly named debug libraries.
This allows working debug libraries to be built under MacOS.
A second change in BuildMacOS.sh allows Xcode builds.