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ZED Plugin for Unity v2.6

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@nesnes nesnes released this 11 Sep 14:13
· 354 commits to master since this release
ea8f95d

New Features

  • Add WindowsMR support through SteamVR Only (Beta).
  • Fixed overwriting old mesh textures when Spatial mapping button is used while Save Mesh is checked.
  • Forced pause state to false when stating a scan in case it's been left in a pause state from a previous scan.
  • Fixed restart (not) required when changing post-processing settings.
  • Fixed repetitive UI error when not using the plugin in VR mode in ZEDControllerTracker.cs. [ssue #21 reported on github].
  • Simplified changing near and far planes in camera projection matrix.
  • Fixed error messages when a wrong SVO path was provided for record or read.

Documentation

  • Full rework of comments in source code.

Compatibility

  • Compatible with ZED SDK 2.6, CUDA 9.0 or 9.2, Unity 5.6.1 to 2017.4