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* prepare bone length array & test modify bone transform * WIP : self clipping, testings * add ue skeleton bones map * wip : from rotation to position * wip * fix passthrough map * self clipping avoidance v1 * add missing phys asset * clean uproject * fix pc scene * debug log functions * more tests, still not working * Add control rig foot ik raycast based * toggle visibility of skeleton and avatar by key * input type cleard & ui added * clean d12 integration * fix d12 integration * add v1 of bone scaling * wip : move avatar using translation * fix texture scaling issue * add reflex plugin * wip : add scale in anim node * fix skeleton scale & add self-clipping * add skeletal mesh ref to avatar foot IK & profile to physics asset * add bone scale into the zed anim node * fix merge with develop * fix image display * add correct offsets to foottrace results * BP_Avatar_FootIK: add phy anim component on actor. Visualizer: move param self collision to ZED category * correct CR * wip : only "foot" target * wip on issue with foot ik + scale * fix skeleton visu to work with 34 & 18 * add new foot ik system * rename simpleskeleton -> sdkskeleton and replace the references * fix svo looping * improve body tracking manager - add new optional features * add some comments in ZED anim node * fix svo playback when setting the svo position back * add foot IK feature into body tracking blueprints * fix merge issues * fix automatic height offset * clean project - remove old assets * remove unnecessary function * QA all levels + fix minor issues * change toggle in skeleton/avatar level Co-authored-by: Jean-Loup Macarit <[email protected]>
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