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Hey there πŸ‘‹

I'm Recep who are passionate about Math, 2d/3d Graphics, Rendering, Physics, HPC, Algorithms, AR/VR, Creative Things...

I enjoy contributing to open-source in general and to graphics related stuff specifically. Currently I'm focused on Universal Shading Language compiler which may be public soon, and GPU library to use that USL shading language to help render, game, ui engines... to render thing more easily and cross platform... Render, Game and Physics engines and graphics tools are also in my current working area respectively. Some projects may contain private sources which will be public asap.

Why do I need to backers, sponsors?

I'm already trying to spare almost all my free time to build tools and libraries. The time is not enough, also I need some new devices to work on, test on these things.. If I get enough income then I can work on these tools in full time and/or I can buy some new devices to test and work on...

Thanks in advance ❀️

You can check some of my works in Featured work section and my web site:
http://recp.me

1 sponsor has funded recp’s work.

@recp

Enough income would make it possible to spend more time on open-source projects freely πŸš€

@MarcinKonowalczyk

Featured work

  1. recp/cglm

    πŸ“½ Highly Optimized 2D / 3D Graphics Math (glm) for C

  2. recp/AssetKit

    🎨 Modern 2D/3D - Importer β€’ Exporter β€’ Util - Library, also known as (AssetIO)

    C 189
  3. recp/gkern

    πŸŽ₯ Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)

    C 99
  4. recp/gpu

    πŸ”­ cross platform general purpose GPU library - optimized for rendering

    C 33
  5. recp/im

    πŸ“· image loader library for fast load images especially for rendering and image analysis (In Progress)

    C 10
  6. recp/phy

    physics engine written in C

    C 10

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