Releases: softboimark/rp_bricktown
Alpha 5
New Area!
Occupying the area often referred to as "the slums" in Downtown_v4c_v2 and it's variants, this area adds:
- Twelve new apartments, across two buildings.
- Two small office buildings.
- A Gas Station (Admins can remove the pumps in order to replace them with ones from an addon).
- A Church.
- A Park, serving as a secondary spawn.
- A Bank.
- A Library.
General:
- Added soundscapes, finally.
- Greatly expanded the 3D skybox.
Sewers:
- Added extension leading to the new district.
Shops District:
- Replaced the large store near PD with a newer one.
- Fixed a minor texture issue with some tenement shops.
Other Changes:
- Many minor fixes and changes.
License Notes:
The license only covers the .VMF, the design of the level itself, and models and textures created by me, Softboi Mark.
Other content packed into the .BSP belong to the following:
Ajacks - Select wall and carpet textures.
Valve Corporation - CSGO & CSS models and textures. CSGO models were re-compiled to be better compatible with GMod's SDK.
Alpha 4
Alpha 4
Sewers:
- Added sewers!
Courtyard:
- Added four new entrances to the courtyard, total of 5.
- Added abandoned playground to the courtyard.
Warehouse District:
- Minor texture edit to one warehouse interior.
Plaza:
- Added some lights to the front of PD.
Other Changes:
- Other minor fixes and changes.
- Added Navmesh (Nextbot AI)
- Added nodes for Flying NPCs (Scanners and Striders)
- Fixed a bug where map would crash to desktop when using the x64/Chromium branch. (Thanks Willox!)
License Notes:
The license only covers the .VMF, the design of the level itself, and models and textures created by me, Softboi Mark.
Other content packed into the .BSP belong to the following:
Ajacks - Select wall, ceiling, and carpet textures.
Valve Corporation - CSGO & CSS models and textures. CSGO models were re-compiled to be better compatible with GMod's SDK.
Alpha 3.1
Changelog:
Meta Changes:
- Deprecated the existing instances and manually collapsed them into the map.
- No longer requires CSS content, everything needed is packed into the .BSP.
Warehouse District:
- Re-textured some warehouses.
Other Changes:
- Enabled the 3D Skybox, currently used to render the central apartment building even if it's not in the current PVS.
- Very small optimization pass.
- Other minor fixes and changes.
License Notes:
The license only covers the .VMF, the design of the level itself, and models and textures created by me, Softboi Mark.
Other content packed into the .BSP belong to the following:
Ajacks - Select wall, ceiling, and carpet textures.
Valve Corporation - CSGO & CSS models and textures. CSGO models were re-compiled to be better compatible with GMod's SDK.
Alpha 2.1
Changelog:
Plaza Changes:
- Street layout more-or-less finalized.
- Removed northbound tunnel leading to then-planned warehouse district.
- Reimagined the "iconic" downtown_v4c_v2 archways as four parallel rail lines separating the map into thirds. Does it make a tremendous amount of sense? No, but it's functional and looks a hell of a lot better than it used to.
- Preliminary optimization pass.
- Updated tenement shops.
- Major updates to PD
- Removed arch leading to the corner alley area, it now has two entrances.
- Added road going into warehouse district.
- Readded the cafe (no interior) from earlier version of the map.
- Readded the tall apartments (no interior) to serve as a landmark to help separate the main city area into thirds.
Other Changes:
- Added Warehouse District.
- Added Shops District.
- Added crosswalks, street signs, street lights, telephone poles, and accessibility ramps across the map.
License Notes:
The license only covers the .VMF, the design of the level itself, and models and textures created by me, Softboi Mark.
Other content packed into the .BSP belong to the following:
Ajacks - Select wall, ceiling, and carpet textures.
Valve Corporation - CSGO models and textures. Models were re-compiled to be better compatible with GMod's SDK.
Alpha 1
Initial release.