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Releases: snek152/SwordSelection

v.1.1 RELEASE

19 Jul 19:19
17d3160
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Gameplay changes:

  • Holding the broadsword now gives a debuff of slowness due to its heavy weight
  • Holding the longsword has a chance to poke/attack enemies in a certain range of the player
  • The iron dagger is now in the game
    • Small reach distance of 2
    • Right click special attack inserts the dagger into the mob you're looking at which poisons it and gives it a 50% chance of dropping an iron ingot

Technical changes:

  • Updated the mod to the latest 1.16.5 official mappings

v1.0 RELEASE

10 Jul 19:01
b6e3449
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Version 1.0 is now released. This means the mod is now in a fully playable state and has a complete list of features.

Gameplay changes:

  • All the missing tiers (wood, gold, diamond, netherite) are now added for every variation, as well as recipes, models, and textures
  • Attack speed is now the same for a single variation, and does not change per tier

Technical changes:

  • Config files are now in a ready to edit stage, with variables for dual wielding toggles, broadsword knockback multiplier, and the durability offset of all variations

v0.4.1 SNAPSHOT

08 Jul 18:07
c03cfee
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v0.4.1 SNAPSHOT Pre-release
Pre-release

Gameplay changes:

  • The longsword's lightning properties have been removed. Instead, it attacks entities in a certain radius of the targeted entity.
  • In order to balance this new change, the damage of the longsword has been decreased to 6 for iron and 5 for stone

Technical changes:

  • Skeleton config files and builders are now implemented. They are however very basic and minimal. Currently, the only thing that can be adjusted is the damage of iron sickles, but it could crash the game with a negative damage. Until the next update, it's probably best not to mess with the files right now.

v0.4.0 SNAPSHOT

07 Jul 18:44
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v0.4.0 SNAPSHOT Pre-release
Pre-release

Gameplay changes:

  • Dual wielding is now functional. Equip any tier of sickles in the offhand and another in the mainhand to fight like a boss
  • NOTE: the above only works when a sickle is in both the main hand and offhand, otherwise it would be too overpowered

v.0.3.1 SNAPSHOT

06 Jul 18:44
40789e7
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v.0.3.1 SNAPSHOT Pre-release
Pre-release

Gameplay changes:

  • Dual wielding has been added for sickles, but it is not yet functional and is purely cosmetic, meaning it won't do any extra damage.
  • You can also right click the sickles to create an attack animation that doesn't do any damage. This is a WIP

v.0.3.0 SNAPSHOT

03 Jul 17:54
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v.0.3.0 SNAPSHOT Pre-release
Pre-release

Gameplay changes:

  • Added the stone tiers of the sickles, longsword, and broadsword, as well as model and texture files and recipes

Technical changes:

  • Revamped version system in build.gradle, made it more efficient for getting the mod version

v.0.2.0 SNAPSHOT

27 Jun 19:13
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v.0.2.0 SNAPSHOT Pre-release
Pre-release

Snapshot 0.2.0

Added the Iron longsword and model, recipe, and texture files

v0.1.1 SNAPSHOT

26 Jun 21:13
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v0.1.1 SNAPSHOT Pre-release
Pre-release

Snapshot 0.1.1

Added iron sickles, iron broadswords, and stonecutter recipes for both, as well as updated Minecraft and Forge versions