go get github.com/gorilla/websocket
go run *.go
server accepts 2 kinds of messages, its either
start
which spawns a zombie or
X Y
space delimited int coordinates for shooting an arrow
(no error handling on casting this str to int)
cd client
go run client.go
Currently client spawns 3 zombies on start and then spawns a zombie each 0.5 sec he's sending arrows randomly
Zombies would still run and count score even when the client is lost.