v0.7.0
Node Support
Basic node support has landed in QuaggaJS, finally allowing to decode images on the server-side as well. Due to the lack of the DOM and navigator
, <video/>
and getUserMedia
are not supported for now. Maybe, in the distant future, this will be abstracted for the use with plugins, if needed. For now, this means only decodeSingle
is available to the node environment.
How do I use it in node?
The following example illustrates the basic use within node:
var Quagga = require('quagga');
Quagga.decodeSingle({
src: "image-abc-123.jpg",
numOfWorkers: 0, // Needs to be 0 when used within node
inputStream: {
size: 800 // restrict input-size to be 800px in width (long-side)
},
decoder: {
readers: ["code_128_reader"] // List of active readers
},
}, function(result) {
if(result.codeResult) {
console.log("result", result.codeResult.code);
} else {
console.log("not detected");
}
});
Under the hood
The combination of ndarray and get-pixels provides a simple and intuitive way to replace the <image/>
, <canvas/>
and CanvasContext
pipeline for reading/pre-processing images within node.
Dependencies
In addition to the two packages mentioned above, the new release also switches from the statically included libraries such as requirejs
and glMatrix
to npm dependencies.