Releases: scopatz/w3g
Releases · scopatz/w3g
1.0.5
Added:
- A new Method
f.player_race_random(pid))
has been added to check whether the players race has been selected by random or not. - Its now possible to get the mapname of a replayfile by calling the
mapname
property on the W3G File Object.
Fixed:
- Fixed detection of the correct winner in another edge case when only 2 players and no observers are involved.
1.0.4
1.0.3
1.0.2
Added:
- Add support for 12 new slot colors
- Add new result to LeftGame. Not sure what it is, but it seems to be
another version of 'left game' - Add default value for Select Modes
File.player_race()
: Try to guess actual race for Random players- Add another "win condition" by finding the last Player who left the
game
Changed:
SlotRecord.from_raw()
: Drop 2 high-order bits in the "race" byte as
perw3g_format.txt
- 4.12 notes
Fixed:
-
Prevent sporadic "invalid continuation byte" error
-
Fix issue in
Player.from_raw()
which threw off byte seeking for the
rest of the file- Usually custom_or_ladder should be 1 or 8, but it seems to often be
2 for newer replays
- Usually custom_or_ladder should be 1 or 8, but it seems to often be