- Attack dogs (Kiruex)
- Cavalry saber (Kiruex)
- KSxS-6 Hunter double-barrel shotgun with double shot mode (Kiruex)
- Demolisher UGV plus remote detonator (Kiruex)
- XM29 OICW with remote and automatic airburst modes (warbrand2 & Kiruex)
- Gadkaia Merzost twin rifle abomination (Kiruex)
- Ultimax 100 reverse-recoil light machine gun (Kiruex)
- AK47 Flamer (warbrand2)
- Ash 12 (Kiruex)
- QLU-11 sniper grenade launcher (Xe-No & GhostNZ)
- Paint Sprayer (Kiruex)
- AEK999 (Marcus & KF redfox)
- dp28 - shield (KF redfox)
- Gilboa DBR (NC0032 & KF redfox)
- PP19 - Vityaz (NC0032 & KF redfox)
- PP19 - Vityaz SD (NC0032 & KF redfox)
- PP2000 (NC0032 & KF redfox)
- PP2000 SD (NC0032 & KF redfox)
- M99 (KF redfox)
- Mac10 w/ bayonet (KF redfox)
- qbz-95 w/ underbarrel shotgun (oche34 & KF redfox)
- RPD w/ bipod (oche34 & KF redfox)
![hud_RPD - bipod.png](textures/hud_RPD - bipod.png) - Shumikha Launcher (KF redfox)
- XM - 556 (NC0032 & KF redfox)
- President Skins (Veliki Shef)
- Colt Ranger (CN memories & KF redfox)
- Gaint Sword (KF redfox)
- M30 rifle/shotgun (Unit G17 & CN memories & KF redfox)
- CMGL-12 (Waltarron)
- X12-XREP (Waltarron)
- Merkava Tank (Unit G17)
- VFS moddable vehicle + workstations (Xe-No & Return_Dirt & KF Redfox)
- F2000EGLM (Waltarron)
- Assault Rifles with Underbarrel Grenade Launchers (Unit G17)
- American 180 ( KF redfox)
- NTW 20 ( P90 rush B & KF redfox)
- RT 20 ( P90 rush B & KF redfox)
- golden mp5sd ( Marcus & KF redfox)
- Musket Bayonet ( KF redfox)
- MK14 EBR ( MoistGoat )
- Rangefinder binoculars (Unit G17)
- Ninjato animation tweaks (Kiruex)
- Golden Knife rework (Kiruex)
- Costume rework (Kiruex, warbrand2, and many others - see Skins section below)
- Additional L30P models and model tweaks + Ninjato samurai (Kiruex)
- Bonus soldier models for specific weapon-vest combinations (Kiruex)
- Ninjato firecracker mode (Kiruex)
- Compound Bow explosive mode (Kiruex)
- 44 Magnum reanimation and rapid fire mode (Kiruex)
- Ammo backpacks for WB-II Microgun and KAC Chain SAW (warbrand2)
- Flamethrower rework and fuel backpack (Kiruex)
- Musket rework. Adding bayonet, casual posture and line infantry skins (KF redfox)
- mp5 supressed model rework and add red pixels to its hud to fit the model (Marcus)
- Addons added for rpgs (CN memories)
- Medic skins (CN memories)
- NS2000S (Unit G17 & KF Redfox)
- G11 rework (KF Redfox)
- the VFS modding system is not working and will not be fixed until we confirm that modding vehicles is a go in vanilla (return_dirt/KF redfox)
- RT 20 is an alternative version of NTW 20 ( P90 rush B & KF redfox)
- The vest0 shall only spawn on enemy soldiers and will not drop if it is broken. they are meant to make enemy soldiers a little bit tougher. Since they can only be obtianed by road killing enemies and no xp is required to wear them, they will be good giftw to new players from the vets (KF redfox)
- Dragon's Breath projectile gravity decreased [pulldown_in_air: 25 -> 18]
- Flamethrower ballistics redone [->
<ballistics near_far_distance="100.0" speed_estimation_near="25.0" speed_estimation_far="25.0" max_speed="25.0" randomness="0.05" />
] - Chain Saw damage significantly increased to reliably cut down weaker vehicles and emplacements [blast damage: 0.01 -> 0.07]
- Stoner 62 recoil decreased [sustained_fire_grow_step: 0.4 -> 0.35] and recovery increased [sustained_fire_diminish_rate: 1.2 -> 1.4], decreased stance accuracy rate [ ->
stance_accuracy_rate="1.0"
?] - AAC Honey Badger recoil decreased [sustained_fire_grow_step: 0.38 -> 0.34], range slightly increased [kill_decay_start_time: 0.34 -> 0.36, kill_decay_end_time: 0.52 -> 0.56]
- ARES Shrike recoil redone to behave similarly to G11 [accuracy_factor: 0.8 -> 0.9, sustained_fire_grow_step: 0.2 -> 0.1, sustained_fire_diminish_rate: 1.4 -> 0.4], added semi automatic mode
- All shotguns with 0.6 recoil recovery: recovery rate increased to 0.9
- Mossberg 500 accuracy significantly improved to compensate for less power and projectile amount than SPAS-12 [accuracy_factor: 0.7 -> 0.8, sustained_fire_diminish_rate: 0.6 -> 0.9]
- Steyr TMP kill probability [0.5 -> 0.51] and walking accuracy [0.7 -> 0.8] increased, recoil decreased [sustained_fire_grow_step: 0.3 -> 0.26]
- Mini UZI kill probability [0.45 -> 0.53] and walking accuracy [0.7 -> 0.8] increased, recoil decreased [sustained_fire_grow_step: 0.32 -> 0.28]
- AEK-919k kill probability [0.46 -> 0.55] and walking accuracy [0.7 -> 0.8] increased, recoil decreased [sustained_fire_grow_step: 0.35 -> 0.31]
- Compound Bow effective range significantly increased [kill_decay_start_time: 0.1 -> 0.6]
- Buckshot Bess Musket reload time decreased [reload_anim_speed: 0.3 -> 0.4]
- PF-98 reload time decreased [reload_anim_speed: 0.35 -> 0.5]
- Sawn-Off Shotgun reload time decreased [reload_anim_speed: 0.3125 -> 0.4]
- Dragon's Breath reload time decreased [reload_anim_speed: 0.3125 -> 0.4]
- TTI-Combat Shield range increased [kill_decay_start_time: 0.22 -> 0.25], standing accuracy increased [0.85 -> 0.9, over_wall: 0.85 -> 0.9, sustained_fire_diminish_rate: 0.6 -> 0.9], reload speed increased [reload_anim_speed: 0.66 -> 0.8], and projectile speed increased [80 -> 90]
- M6 Lynx recoil recovery rate increased [sustained_fire_diminish_rate: 0.5 -> 0.9], firing 50 cal BMG projectile, accuracy lowered [over_wall: 0.95 -> 0.85]
- Barrett M107 recoil recovery rate increased [sustained_fire_diminish_rate: 0.5 -> 0.8], firing 50 cal BMG projectile, accuracy lowered [over_wall: 0.95 -> 0.85]
- APR recoil recovery rate increased [sustained_fire_diminish_rate: 0.5 -> 0.9]
- M24-A2 recoil recovery rate increased [sustained_fire_diminish_rate: 0.55 -> 0.75]
- PSG-90 recoil recovery rate increased [sustained_fire_diminish_rate: 0.5 -> 0.7]
- Dragunov SVD accuracy factor decreased [1 -> 0.96] and projectile speed decreased [185 -> 170]
- Scorpion Evo III range increased [kill_decay_start_time: 0.24 -> 0.25, kill_decay_end_time: 0.36 -> 0.42]
- QCW-05 range increased [kill_decay_start_time: 0.23 -> 0.24, kill_decay_end_time: 0.37 -> 0.4]
- MK23 SOCOM recoil adjustments [sustained_fire_grow_step: 0.5 -> 0.2, sustained_fire_diminish_rate: 1.0 -> 0.6]
- Beretta 93R recoil adjustments [sustained_fire_grow_step: 0.6 -> 0.25, sustained_fire_diminish_rate: 1.2 -> 0.7]
- Glock 17 fire rate increased [retrigger_time: 0.3 -> 0.2]
- Beretta M9 fire rate increased [retrigger_time: 0.28 -> 0.25], range increased [kill_decay_start_time: 0.3 -> 0.35, kill_decay_end_time: 0.35 -> 0.4], kill probability increased [0.4 -> 0.45], and recoil slightly decreased [sustained_fire_grow_step: 0.8 -> 0.7]; tag changed from "assault" to "stealth"
- M712 Schnellfeuer projectile speed increased [90 -> 100]
- Milkor MGL uses a cycle animation instead of retrigger timer to prevent reload spam, reload speed increased [reload_anim_speed: 0.8 -> 1.25]
- UMP40, MX4 Storm and PP-19 Bizon now treated as rare weapons with appropriate ownership lock and despawn time
- Commonness reduced for Mossberg 500 [0.02 -> 0.01], M240 [0.05 -> 0.02], IMI Negev [0.05 -> 0.02], and PKM [0.05 -> 0.02]
- Black Ops vest can survive one small blast (reason for change: grenadiers)
- AI soldiers now have 1/5 chance to spawn with Vest, type III instead of Vest, type II (reason for change: variety)
- PF-98 rocket damage buffed from 5.2 to 6.4 (proposed by warbrand2) so that it one shots weakest APC, cripples middle APC, and moderately damages the big APC
M30 Drilling with different shell types (Unit G17)M4 Carbine w/ M203 underbarrel grenade launcher (Unit G17)M4 or G36 w/ M26 MASS underbarrel shotgun (Seveleven)- Other CB6 submissions
- AA-12 Frag and PAW-20 still need rebalancing and anti-desync solution
- Map18 community project + Merkava tank
- Iron Enclave insurgents
- Make dog_radio.weapon not consume and not spawn the call on maps with flares disabled (Tropical Blizzard, Copehill Down)
- Maybe some more easter egg soldier skins that involve combining Golden Knife or Cavalry Saber with something else
- More line infantrie and ranger skins for different armors
- Changed items are available in armory for testing purposes
- Some unchanged items such as EOD vest, Type III vest, taser, L30P-DUALIST included in armory just to have soldier bonus skins readily available
- MUSKET COMMONNESS REDUCED TO ZERO TO PREVENT AI SPAWNING WITH IT, REVERT TO 0.2 WHEN DONE TESTING
- T3 + Stoner LMG (green only)
- T3 + Barrett M107 (green only)
- T3 + F2000 (grey only)
- T3 + XM8 (grey only)
- T3 + AKS-74 (brown only)
- T3 + VSS (brown only)
- EOD + M79 (green only)
- EOD + GL06 (grey only)
- EOD + RGM40 (brown only)
- T2 + Medical Dart Gun
- Ghillie + L30P
- T3 + L30P
- EOD + L30P
- M60 + Golden Knife
- M60 + Cavalry Saber
- Blowgun + Golden Knife
- Blowgun + Cavalry Saber
- Compound Bow + Golden Knife
- Compound Bow + Cavalry Saber
- Lizard + Flamethrower
- Lizard + Dragon's Breath
- Lizard + Ninjato
- TTI-Combat Shield + taser
- Pepperdust + taser
- UTS-15 + taser
- Neostead 2000 + taser
- MGL Flasher + taser
Benelli M4 + riot shield- AA-12 + riot shield
- 44 Magnum + Golden Knife
- 44 Magnum + Cavalry Saber
- M711-LA Enforcer + Golden Knife
- M711-LA Enforcer + Cavalry Saber
- KSxS-6 Hunter + Golden Knife
- KSxS-6 Hunter + Cavalry Saber
- Buckshot Bess Musket + Golden Knife
- Buckshot Bess Musket + Cavalry Saber
- EOD + Ninjato
- Ninjato + Golden Knife
- Ninjato + Cavalry Saber
- Double-handed Sword + V2(five stars)
- Double-handed Sword + V3
- Double-handed Sword + camo vest
- Double-handed Sword + eod
- Double-handed Sword + black ops
- Double-handed Sword + exo
- Shumika + eod
- dp28 + eod
- Musket + V2(5stars)
- Musket + V3
- colt ranger + V2(5stars)
- medkit
- medkit + V2
- vest0 (three factions)