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feat: fishing skill #390

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Co-authored-by: James Monger [email protected]

Co-authored-by: James Monger <[email protected]>
@Jameskmonger
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still in progress, will work with @jameshallam93

return;
}
if(taskIteration === 0) {
this.actor.sendMessage('You swing your axe at the tree.');
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Whoops

Comment on lines +67 to +68
// TODO (jameskmonger) this doesn't currently account for a moving NPC target
targetActor.position,
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we should change ActorWalkToTask to also accept Actor rather than passing the position in manually, that way we can easily defer the "tracking" of moving targets easily.

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then this would just be

Suggested change
// TODO (jameskmonger) this doesn't currently account for a moving NPC target
targetActor.position,
targetActor,

return;
}

// TODO: check npc still exists
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need to investigate what happens when NPCs die/are removed

I suspect we need to do something similar to the activeWorld.findObjectAtLocation in ActorLandscapeObjectInteractionTask

@@ -12,6 +12,10 @@ import { ActorWalkToTask } from './actor-walk-to-task';
* @author jameskmonger
*/
export abstract class ActorLandscapeObjectInteractionTask<TActor extends Actor = Actor> extends ActorWalkToTask<TActor, LandscapeObject> {
/*
* TODO (jameskmonger) consider exposing this, currently people must always access it through `otherActor`
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* TODO (jameskmonger) consider exposing this, currently people must always access it through `otherActor`
* TODO (jameskmonger) consider exposing this, currently people must always access it through `landscapeObject`

my bad

import { canInitiateHarvest } from '@engine/world/skill-util/harvest-skill';
import { randomBetween } from '@engine/util';


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please add javadoc comment

Comment on lines +66 to +67
const roll = randomBetween(1, 256)
if(roll > 200){
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we should move this into a separate file (see woodcutting, which has its own chance file) though also some research is needed on the OSRS wiki to see how fishing chances are handled

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