Text-based role playing game engine written in python.
You'll need the following packages to run the game:
- python (2.7 or above)
- sqlite3
- coverage.py (for the code coverage only)
- gettext
- gcc
This program uses submodules. First thing to do is to compile the dungeon generator:
git submodule init
git submodule update
cd externals/dungeon-generator/
make
cd ..
Then, you can use the test world (containing 2 cells, 1 dungeon, 1 PC, 2 objects):
# First, create the database
cd database
./createDb.sh
# Go back in the game folder
cd ..
# Then launch the game
# This will run the editor with the system locale
./rRpg
# This will run the editor in french
./rRpg-francais
# This will run the editor in english
./rRpg-english
Or you can use your own world (created with the game editor, https://github.com/rrpg/world-editor ):
# If in the editor you exported your world and set it as default
./rRpg
# If you want to use another world than the default world
./rRpg -w /path/to/your/world.db
The documentation is being written and is available here.
To run the tests, run
make test
All the commands will be tested in french and english in python 2 and/or 3 (depending on which version is installed on the user's computer).
To run the code coverage, you will need coverage.py (http://nedbatchelder.com/code/coverage/):
pip install coverage
Once coverage.py is installed, just run:
make coverage
An HTML output of the coverage will be generated in the folder htmlcov at the root of the project's folder