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…gine#13504) # Objective This is just cleanup; we've got some more renderable gizmos and primitives now that hadn't been added to this example, so let's add them. ## Solution In the `render_primitives` example: - Added `Triangle3d` mesh - Wrote `primitive_3d` gizmo impl for `Triangle3d` and added the gizmo - Added `Tetrahedron` mesh and gizmo I also made the 2d triangle bigger, since it was really small. ## Testing You can just run the example to see that everything turned out all right. ## Other Feel free to let me know if there are other primitives that I missed; I'm happy to tack them onto this PR.
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