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Unity-NodeSynthesizer

Nose-Based Synthesizer on UnityEditor, based on xNode.

GitHub - Siccity/xNode: Lets you view and edit node graphs inside Unity
https://github.com/Siccity/xNode

Unity Version

Unity 2018.3.0f1

Usage

Create SoundGraph

Right click on Project window,
select Create/SoundGraph.


The following is a SoundGraph asset.

Open SoundGraph

To open SoundGraph asset, double click SoundGraph asset.

Double clicking SoundGraph asset will open xNode Window.

Create Sound

To create sound, you must create Oscillator and Output Node.

Create OutputNode

Output Master node output sound to speaker.


Right click and select Sound Node Graph > Output > Output Master

Create Oscillator Node

Sine Osc node generates sine wave.

Right click and select Sound Node Graph > Generator > Sine Osc


Output Sound

Connect Sine OSC node and Output Master node.

PlaySound

Add SoundGraphPlayer component to GameObject.
Assign SoundGraph asset to SoundGraphPlayer.


Sound will be played at run time.

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Nose-Based Synthesizer on UnityEditor

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