Nose-Based Synthesizer on UnityEditor, based on xNode.
GitHub - Siccity/xNode: Lets you view and edit node graphs inside Unity
https://github.com/Siccity/xNode
Unity 2018.3.0f1
Right click on Project window,
select Create/SoundGraph.
The following is a SoundGraph asset.
To open SoundGraph asset, double click SoundGraph asset.
Double clicking SoundGraph asset will open xNode Window.
To create sound, you must create Oscillator and Output Node.
Output Master node output sound to speaker.
Right click and select Sound Node Graph > Output > Output Master
Sine Osc node generates sine wave.
Right click and select Sound Node Graph > Generator > Sine Osc
Connect Sine OSC node and Output Master node.
Add SoundGraphPlayer component to GameObject.
Assign SoundGraph asset to SoundGraphPlayer.
Sound will be played at run time.