SVGL is a library that displays SVG documents using OpenGL.
It is a direct SVG-to-OpenGL rendering engine written in C++.
The absence of an intermediate raster step makes it very performant.
Copyright (c) 2000-2004 Stephane Conversy [email protected], http://www.tls.cena.fr/~conversy
Copyright (c) 2000-2004 Jean-Daniel Fekete [email protected], http://www.lri.fr/~conversy
- see license.txt for the GNU LGPL license
- see docs/agglicense.txt for agg license
A build script for Unix/Linux is available in build/build.sh; simply execute it after unpacking.
The following software needs to be installed for the build process:
- a C++ compiler, for example g++ or clang
- autoconf
- xutils
- automake
- libtool
- libexpat1
- libpng12
- pkg-config
After compiling, you can test the library with the tests available in demos/tutorial
, for example
$ demos/tutorial/00simplest
Many of the tests require you to set the GLFT_FONTDIR variable to a dir containing compatible TrueType font files.
For example, in a Debian system with ttf-liberation
installed:
$ env GLFT_FONTDIR=/usr/share/fonts/truetype/ttf-liberation/ demos/tutorial/05text
$ make install
See docs/INSTALL for further explanations
See docs/* files.
Part of svgl was developed during SC's post-doc period at the Ecole des Mines de Nantes (http://www.emn.fr) from October 2000 to September 2001.
Stephane Conversy is now at Ecole Nationale de l'Aviation Civile and Centre d'Etudes de la Navigation Aerienne, Toulouse, France
Jean-Daniel Fekete is now at the Laboratoire de Recherche en Informatique, Universite Paris-Sud an INRIA, Orsay, France
The software was further developed until 2004.
In 2013 Michele Bini tweaked the code for modern Unix/Linux systems and modern C++ compilers and published the update on GitHub.
Important contributions were made by:
- Nicolas Roussel
- Renaud Blanch
- Jean-Rene Courtois
- Michele Bini [email protected]