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Added an "Event Horizon" special-effect/nonlinear reverb. Decay values above around 0.7 give a short attack and extremely long tail; lower decay values give a progressively longer attack and shorter tail, with values below about 0.5 creating a "reversed" reverb swell.
Updated code so all classes are properly separated into .cpp/.h files.
Overview:
Includes compiled macOS VST3 and AU files, with additional compiler targets for Windows and Linux.
For macOS, unzip and drag files into appropriate directory. See README for instructions.
May require disabling gatekeeper on macOS. See README for instructions.